Endgame Discussion
Nov. 19th, 2017 04:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hey there, Legionnaires! Korel here.
After some crit and discussion with a few players the mod team sat down and had a talk about the pacing of the rest of the game and endgame. Alongside having to consider certain things that people felt they were missing out on, we also had to consider some natural hurdles certain conceits of the game have caused the game to hit. We also had to consider the mod team's time and energy, especially with various RL things in the way, like escalating school responsibilities, new jobs, the upcoming retail season crush, and, in my case, having to move in the middle of Alaska winter to a new place and potentially going fulltime at my job, which would entail a lot of responsibilities like even being on call sometimes for surgeries.
Right now the mods are feeling a little burnt out. This mod burnout is no one's fault; you've been an amazing playerbase to mod. But the kind of sustained attention and energy a game requires is just a lot to juggle over a long period of time, especially given some of the RL situations of the mods. At this point in the game, so close to endgame, it just doesn't make sense to try to pull new mods on, either, and Legion being based on a specific canon has always made that a tough prospect.
For this reason, we've decided to move endgame up a little bit, to try to give the game a satisfying ending and move it along to the post-endgame sandbox before it loses momentum and before the mods get too burnt out. We apologize for those that recently apped or thought they'd have more time. We do plan to give you a set time to set up stuff if you want to backtag pre-endgame stuff and endgame itself should have some fun things to play out. The game will also definitely still have its post-game sandbox set up for anyone that keeps wanting to play. It's just we feel we should get to that a little sooner since it'll be self-sustaining and not reliant on the mods for people to have fun.
We have a timeline in mind for the next few months that we'd like to put forth for your consideration and while moving endgame up sooner isn't a choice that's open for discussion because part of it is based on trying to wrap things while the mods still have the time and energy, a lot of the things that happen during the leadup and endgame itself are flexible and open for discussion.
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