The Legion [Mods] (
letsgolegion) wrote in
legionooc2017-04-26 10:57 am
GODS AMONG US [modplot/signups/infopost]

When four otherdimensional time travelers start meddling with history, the Legion's timeline starts to fall apart. In a last ditch attempt to save the present, Brainiac 5 sends several Legionnaires into the past, so they can thwart the time travelers in their attempts to destroy the future. The Legionnaires will have to protect several of the greatest heroes of the 21st century -- Superman, Wonder Woman, Batman, Oracle, and Green Lantern -- to keep them from being killed before they're ever superheroes. In the process of saving the past, the Legionnaires will find themselves in a dystopian version of the 21st century, where Superman is an insane dictator that rules over the Earth, and will have to outsmart his regime to get access to the time travel device that will let them fix everything and stop the four meddling time travelers once and for all.
SETTING
This plot will take place in multiple places, starting on Legion World in the 31st century. Time travel will take participants to Earth in various times in the 20th century, to the origin stories of several key DC heroes. The final part of the plot will take place in 21st century Earth during DC Universe's modern day.
While several days (or longer, based on character actions) may pass in relative time for the characters involved, they will leave for the past and return to the 31st century only seconds later.
PLOT PARTS
PART 1
In the 31st century, time travel alarms that Brainiac 5 has set in the past will sound off, and the characters will find reality reshaping around them due to shockwaves from the alteration of the past. Due to the PC Legionnaires being from outside the Legion's universe, they will be least affected by the shockwaves (since their pre-game pasts are not being altered) and are the only ones that can be sent back to repair the damage.
Brainiac 5 will rig up a time travel device for them that allows them to go back and fix the damage. After they leave the 31st century, they will receive guidance from an unexpected source on the times and events they must repair.
PART 2
Characters will be split into groups to help repair the origin stories of Batman, Superman, Wonder Woman, Oracle, and Green Lantern. Due to interference, the characters may have to defend the lives of these characters at these vulnerable points (by fighting the time travelers altering them) and also may have to undertake actions to ensure important events still happen (such as making sure the Kents notice Superman's pod).
PART 3
Even after the origins of the heroes are saved, the Legion won't be out of the woods. The evil time travelers will alter present day DC and cause a terrible dark timeline (based on the "Injustice: Gods Among Us" video game and comics). They will cause the team to lose their time travel device, so they are trapped in this time period. They will have to ally with Batman and his resistance forces against a corrupted Superman and his Justice League, who will have the time travel device in their possession. The evil Time Travelers will tell the Regime that the Legion are time travelers trying get back the device to undo the Regime.
During this part of the plot, the Legionnaires will have to plan out an attack on Superman and his forces to get the device. They will have the freedom to undertake any plan and during plotting of this part, the mods will put up a new post suggesting possible things within the DC universe that can be used to do it. (Such as forms of kryptonite, magical weapons that can be found, allies that can be made, etc.) This plan can potentially involve killing their enemies, as the timeline will be eventually be erased (though the team will have to agree with each other about it, and convince Batman's rebels to allow them to do it, so there may be some debate). This part of the plot is very flexible, and the PCs will have a lot of freedom to figure out their tactics, and information and support from Batman's Rebellion. Players are encouraged to work together to come up with badass and dramatic moments they'd like their characters to be involved in.
PART 4
Once they get the device back, they can go back and fix the event that caused Superman's downfall -- the death of Lois Lane and her unborn child, and the nuking of Metropolis, at the hands of the Joker.
They'll also be able to defeat the Time Travelers once and for all and have someone to hand them over to for arrest. Then they'll be able to return home to a restored 31st century.
GREEN PILLS
Once the Legionnaires team up with the Batman and the Rebellion, they'll have access to green pills derived from kryptonite that provide moderate superstrength and invulnerability that can keep Superman from instantly killing them. Both the nonpowered members of the Regime and the Rebellion use them.
NPCS
The mods (and players helping the mods) will npc the evil Time Travelers, Superman and the Regime, Batman and the Rebellion, and any DC characters the characters run into on the way. Info on the npcs that will be used during the course of the plot can be found below.
THE FOUR
The Time Travelers causing all this damage are otherdimensional intruders called The Four. They are from the comic series "Planetary", which takes place in the Wildstorm comic universe, a dimension that has been shown to frequently cross over with DC Comics' universe due to multiversal proximity. In some timelines, the two universes are even merged and not distinct from each other.
The Four have similar origins to Marvel's Fantastic Four, gaining their powers from cosmic bombardement in a space test flight. Except instead of being heroes, they turned into villains that have caused havoc in their native universe. They have committed countless crimes, such as killing many of the people in their universe that would have turned into similar heroes to DC's universe, and running an experimental death camp during the 1950s, where Communists and other "deplorables" were scientifically experimented on. They even killed a whole universe filled with a warrior race similar to Marvel's Asgardians (the people of the hero Thor) just to have a pocket dimension to keep their weapons in.
Now, after defeat in their home universe at the hands of Planetary, a heroic organization that preserves all that is weird and wonderful, they have escaped to DC's and are trying to reshape its history as they see fit, to suit their own purposes and attempts to conquer it.
The PCs will have to fight the Four at multiple points through the plot.
Randall Dowling: The leader of The Four, Randall is a brilliant scientist who uses his cold, calculating superhuman intellect for evil, due to his constant greed for more power and control. Dowling is utterly without compassion, a gifted schemer, and a brilliant manipulator. His power is "stretching" his mind into the minds of others, where he can make them want his goals and believe what he wants them to. This ability can potentially be resisted if the person he's affecting notices the alien thoughts and fights them by focusing on their own goals. He has minor superstrength and can regenerate quickly from injury.
Kim Suskind: The daughter of a Nazi rocket scientist and Dowling's lover, Suskind can turn invisible (though she is reliant on special goggles to see, due to her eyes turning invisible so they can't capture light). She also has forcefield abilities and minor superstrength. She is a gifted assassin and espionage agent, who is very good with many types of weapons and poisons, and knows many possible ways to kill someone.
William Leather: Leather is an arrogant, cruel man that has pyrokinesis. He is able to shoot streams of fire and light his whole body on fire ala Fantastic Four's Human Torch. He can use this ability to fly, has minor superstrength, and can regenerate quickly from injuries.
Jacob Greene: The muscle of the group, Jacob isn't very bright but he is obedient, following Dowling's orders without question. Greene has a mutated rock-like skin that grants him invulnerability, as well as considerable superstrength.
THE REGIME
In the broken 21st century timeline the time travel alterations create, the Regime is what has become of Superman and the Justice League. They rule the entire world, which is now a dystopia with no freedom of the press or assembly. An army of stormtroopers (made powerful by taking the green pills) follow Superman's orders, brutally repressing the population of the world (and often abusing their power).
All of these fallen heroes don't necessarily have to be present when the team fights the Regime (some can be handling crises elsewhere), since they may not have the numbers to beat them all, but are being provided for potential variety, so the players in the plot have choices on who to face.
Superman: Kal-El/Clark Kent, an alien raised by a farm couple in Kansas. Once the world's greatest superhero, he is now its greatest enemy. Due to the death of Lois Lane and the nuking of Metropolis, Superman has taken over the world to try to bring order, ruling it as its dictator. He believes his actions are benevolent and that the world is now better than it was. He is willing to kill, especially if pressed to anger, though his judgment is possibly being altered by forces beyond his trauma. A formidable opponent, capable of withstanding a whole superteam on his own, his powers include: extreme invulnerability, superstrength, superspeed, heatvision, and flight. He is only weak to various forms of kryptonite, red sunlight, and magic.
Wonder Woman: Diana of Themiscyra. A powerful Amazon, Wonder Woman has been one of Superman's greatest -- and most violent -- supporters. Like Superman, there may be something beyond the death of Lois Lane affecting Wonder Woman's judgment. Her powers: Superstrength, invulnerability, superspeed, flight. She is often armed with her Lasso of Truth and a sword.
The Flash: Barry Allen, a former forensic scientist. This speedster is one of the most reluctant members of the Regime. He feels considerable guilt and doubt over being a member and is starting to see the damage it has done to the world and its people. This leaves him vulnerable to being convinced to join the other side. Powers: Superspeed. Barry has considerable flexibility with this power and can do everything from making whirlwinds with his arms, to time travel. Fortunately, he doesn't rely on the latter that often, due to potential damage to the timestream.
Yellow Lantern: Once a Green Lantern like the Legion's version of Hal Jordan, this Hal has given in to his dark side and uses a yellow fear ring given to him by his former enemy Sinestro. Like Barry, Hal has some reluctance over serving in the Regime, though he's much better at deluding himself. But if Barry turns against the Regime, it may be possible to convince Hal to do it too, as Barry is his best friend and Hal sometimes trusts Barry's judgement more than his own. His ring is capable of complicated energy constructs and energy attacks. He can also use it to scan things and as a communication device. It gains its power from the fear he causes.
Cyborg: Victor Stone. This human-machine hybrid is the team's tech wunderkind. Once a member of the Teen Titans, the death of several Titans due to the nuke in Metropolis, as well as several Titans going missing (blamed on out of control supervillains) has led to Cyborg believing Superman has the right idea. What Cyborg doesn't know is that the disappearance of several of his former teammates was caused by Superman himself. When Superboy and some of the Titans attacked him, Clark fatally injured Superboy and put the team in the Phantom Zone. If Cyborg were to somehow find out the truth, it could cause discord in the Regime. Cyborg's abilities stem from the technology infused into his body. While his organic parts are normal flesh and blood, his inorganic parts are super strong and durable and he can sync up with technology. He also has a genius intellect and advanced tech expertise.
Raven: A magic-wielding former Teen Titan, Raven joined for the same reasons as Cyborg, though over time she's come to be mentally overwhelmed by her evil otherdimensional father Trigon, and works with the Regime to secretly destabilize Earth for her father to conquer it. Raven's magic is versatile. She has empathic abilities that allow her to manipulate the emotions of others, astral projection, teleportation, flight, and can use her "soul self" to cast shadow over an area and negate all emotions within. Her magic can also have an "hex" ability, ie extreme bad luck, and destabilize certain things -- this can be controlled with precision to allow her to do things like cause someone's powers to go out of control.
Shazam: Young Billy Batson follows Superman out of misplaced admiration and hero worship of the former hero. When transformed, he looks like a grown man, with a variety of powers, but untransformed, he is a 17-year-old orphan, a teenage boy in way over his head. Billy is another reluctant member of the regime that feels that much of what's been done is wrong, but is afraid to displease Superman, his father figure. Superman is fully aware of the fact Billy is really a minor and shamelessly uses him as a child soldier and is only pretending he cares about Billy as much as Billy cares about him. Shazam has superstrength, invulnerability, flight, the ability to call lightning on enemies (he can manage a strong bolt if he transforms while near someone). His greatest weakness is his need to verbally call "Shazam" to transform from one form to another. If he is prevented from speaking, he can't transform.
Nightwing: Originally Robin, Batman's biological son Damian Wayne accidentally killed the former Nightwing (Dick Grayson) and it created a rift between him and his father. This led to him idolizing Superman as a father figure, and Damian believing in his cause. Like Billy, Damian is only 17, and being used by Superman. Due to a misguided mix of loyalties and a confused morality, Damian serves Superman but has taken on the Nightwing identity to honor the man he accidentally killed, as he greatly respected Dick. Damian is an extremely skilled martial artist and assassin, but has no natural meta abilities, only moderate superstrength and invulnerability from the green pills.
THE REBELS
This team will provide support and information when the team takes on the Regime and Superman.
Batman: Bruce Wayne. Once one of Superman's best friends, Batman now hates him bitterly and obsessively leads the Rebellion against him. He has lost everything in the fight against the Regime; many of his former friends and resistance members are now dead at their hands. Even his beloved butler and family friend Alfred was killed by a supervillain working for Superman. A gifted strategist, detective, forensics scientist, and martial artist, Bruce's non-powered abilities have been supplemented with the green pills.
Zatanna: A sorceress with the ability to perform spells by saying things backwards, Zatanna is the Rebels' primary source of transportation via magical teleportation.
Batwoman: Kate Kane. Batman's right hand woman, Batwoman has a similar skill set to Bruce and enhanced strength and invulnerability due to the green pills.
Deadman: After dying accidentally at the hands of Damian Wayne, Dick Grayson, aka Nightwing, found a second chance by becoming the new Deadman, replacing Boston Brand as the goddess Rama Kushna's agent of good in the world. A wandering ghost, he can now possess anyone he needs to, to communicate with the living and help others. While possessing them, he can only do whatever his host body is physically capable of. Due to his ability to be invisible and go through walls, he can spy on the Regime to get information. While his loyalty to Bruce, the guardian that raised him, is unbreakable, he often disagrees with Bruce's decisions and is often one of the only people that can make him see reason when he's being unreasonable.
PLOT START
Players may only sign up (1) character per player.
This is for the main plot sign up. Please watch the OOC for later signups for future plot parts. (For example, in a future sign up, we will allow those who signed up for the plot to state their preferences on what hero they'd like their character to save for Part 1).
Players can opt out of this by participating in "To Have and To Hold" or by having it so their characters didn't make it to the time travel device. (For any characters that don't make it, the crisis will be reversed by the end of the plot, so that only the plot participants remember it happened). In short, any uninvolved characters won't notice any changes. The plot participants will simply blip away and blip back in seconds.
Due to OOC reasons, this plot has been pushed back slightly, to allow time for signups.
You may sign up until: 4/27/17 @ 8pm EST
Plot will go up: 4/27/17 after signups have closed.

MOD QUESTIONS/CONCERNS/ETC. HERE
SIGN UPS
Re: SIGN UPS
Re: SIGN UPS
Re: SIGN UPS
Re: SIGN UPS
no subject
no subject
Re: SIGN UPS
no subject
Re: SIGN UPS
no subject
Re: SIGN UPS
Re: SIGN UPS
Re: SIGN UPS
Re: SIGN UPS
Re: SIGN UPS
PLAYER PLOTTING
no subject
Sure, it doesn't seem like he stands a chance, even with the 5U93R pills (at best, he can either get up to Super Saiyan levels for a few minutes, or Super Saiyan 2 levels for a few seconds, and it doesn't help that he'd insist on fighting Superman alone and without Kryptonite because it's fair), but he could at least make for a good distraction at a crucial moment.
Not sure which backstory to involve him in for part two, though. Maybe Green Lantern's? Given how aliens arriving on Earth tends to go in his own world (with most of them wanting to destroy/conquer it, between the Saiyans, Freeza (multiple times), Babidi, Abo and Cado, and Beerus at first), it could lead to some initial confusion on his part.
no subject
He needs to at LEAST do the "stop hitting yourself" bit.
Re: PLAYER PLOTTING
Re: PLAYER PLOTTING
Re: PLAYER PLOTTING
"INJUSTICE" REGIME FIGHT PLOTTING
Re: "INJUSTICE" REGIME FIGHT PLOTTING