letsgolegion: (legion mods)
The Legion [Mods] ([personal profile] letsgolegion) wrote in [community profile] legionooc2016-12-28 04:15 am
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SILENT HORIZON [master infopost/signups] [modplot]

SILENT HORIZON

[CW: This plot is a sci fi/horror plot with elements taken from canons like Event Horizon, Hellraiser, and Silent Hill. While some scares will be more psychological in nature, there also will be gore, body horror, and other graphic horror elements. Players should only volunteer if they're comfortable with this, should stay in close communication with threadmates to avoid each other's squicks/triggers, and should expect their characters to be seriously disturbed by the events of the plot.]


BASIC INFO

After the UP builds a ship with an experimental FTL drive that doesn't require a Kwai guide, the ship disappears and is later found derelict, floating around a star. Though there are no life signs aboard, several crew members were Robotican, meaning their deaths would have to be confirmed by boarding. The UP asks the Legion to investigate and once they go onboard the ship, they'll find themselves cut off from communication and facing a terrifying struggle for survival.

A brutal and horrifying lifeform boarded the ship while in transit, hitching a ride back to the the Legion's universe, and starts turning the ship into a living nightmare, filled with monstrous creatures and mind-bending sights. Some Legionnaires who've dealt with horror and trauma will find themselves susceptible to the being's siren call and start transforming into monsters and attacking their friends. The Legionnaires that are immune to the transformations will have to destroy the being and its pocket dimension once and for all -- before the transformations of their teammates can't be undone.


THE SETTING

The experimental UP starship, Silent Horizon, has been completely overtaken by a pocket dimension created by a being called the Faceless. Characters will find themselves waking up in the Faceless' domain, the In-Between, with only fleeting memories of being assigned the mission, docking and boarding the ship, and seeing some horrifying video logs of the previous crew killing each other in a blood orgy.

The In-Between is a strange and surreal nightmare realm, that shifts based on their thoughts, fears, and traumas. Many parts of the In-Between are covered in rust, organic-looking growths, and gore. However, the realm can shift to look like many different settings and is not necessarily limited to an indoor industrial vibe. The setting can quickly shift to foggy outdoor settings, scenes of past traumas for the characters, or even MC Escher-like mindbending horrorscapes.

(Ex: 1, 2, 3, 4, 5, 6, 7, 8, 9.)

The unifying presence among all these nightmares is the occasional glimpse of a body part, like a heart, or rib bones, or vast lungs inflating and deflating, that make it seem as if the entire realm is contained inside a giant grotesque body.

Players may bend the setting to their will, imagining up the most terrifying and surreal images that they can think of. Alongside the monsters and enemies described by the mods, players can invent other npcs that can torment their characters. (For instance, a character that has traumas related to children can be attacked by malicious children's drawings come to life).

Due to the shifting nature of the In-Between, characters can sometimes be separated by walking through dimension-shifting doorways, getting sucked through walls, or falling through holes, allowing players to team up characters with different pairs and groups.


TRANSFORMATIONS

Some Legionnaires, particularly those that have been deeply traumatized or forced to become inured to trauma, may find themselves hearing the siren call of the Faceless. There are two ways these characters can fall under the spell of the Faceless:

1) Their traumas will be exploited until they're at a point where their will is weak enough to be overcome, or 2) the influence of the Faceless and the nightmare realm on their minds will make them feel as if the monsters and gore of the setting are natural, until they succumb to the feeling of belonging in the In-Between.

When a victim's mind is pliable enough for them to become altered, the Faceless himself will appear, feed the victim his black blood, and they'll start to transform into one of his Phalanx. Alongside the slow psychological transformation, this gruesome physical transformation slowly turns the victim into a Silent Hill-esque monster, altering their bodies in gruesome ways.

This transformation usually leaves the victims bleeding from various wounds caused by their shifting monstrous bodies. When they've bled enough for their hearts to finally stop, they belong to the Faceless forever. However, if the Faceless is defeated before they die, it may be possible to transform them back to their normal selves.

Those transformed by the Faceless will believe they now belong in the nightmare realm, and will turn against any un-transformed companions. Since those that aren't turned into the Phalanx can still become part of the In-Between by dying and having their flesh subsumed into the gory flesh-growths of the realm, the Phalanxed members of the team will want to make this come to pass by killing their former companions.


ENEMIES

While players can make up any npcs they need or want for the plot, there are several constant threats.

The Faceless: The Faceless is a nightmare-being that spends much of his existence outside of space and time. He sneaks into different dimensions various ways and feeds off whatever sentients he can pull into the depths of his pocket dimension.

Whether they become one of his Phalanx, or are killed and absorbed into the flesh-mass of the In-Between, the Faceless consumes all who cross his path. A being of pure evil, on the surface he's sarcastic and slightly nonsensical, but underneath lies a sadist that takes an almost hedonistic pleasure from the suffering and mental domination of others.

The Faceless will appear to interact with characters in the plot's final showdown (in Part 2) but if you would like to request interaction with the Faceless in your threads in Part 1, there's a place you can do that under in the comments below.

Handsy: A massive being that seems to be made of only hands and arms, Handsy roams the halls and spaces of the In-Between. Unable to speak, and capable of opening and breaking most doors and barriers, Handsy's coming is forewarned by the gentle slapslapslapslap noise of its hands pressing against surfaces. It is unknown what would happen to someone who is caught by Handsy but it definitely wouldn't be good.

Damage to Handsy does nothing as new arms and hands are quickly regenerated, making it so that running and hiding are usually the only options when facing the monster.

Handsy never speaks. Players can npc Handsy in their threads doing whatever they need, as long as they keep in mind the creature never speaks and is basically indestructible.

The Phalanx: The Phalanx are monstrous creatures that were once alive, victims pulled in from the various dimensions the Faceless has fed on that succumbed to the siren call of the Faceless. Though some of the Legionnaires will join the ranks of the Phalanx, they won't be stuck that way permanently if the Faceless can be defeated before they die.

Players can npc Phalanx monsters in their threads and have them say and do whatever they want for the plot.

(Ex: 1, 2, 3, 4, 5, 6, 7, 8, 9.)


POWERS

Characters can retain their powers in the In-Between. However, players can handwave that certain areas are capable of sapping their character's powers if they want them depowered for something. Character can also retain powers or lose them when they're monsters, based on player preference.


PLOT EVENTS

PART 1: THE IN-BETWEEN

In part 1, characters will have to work together to survive the many horrors of the In-Between. Characters that are susceptible to the siren song of the Faceless will find themselves slowly transforming into monsters, until they eventually turn on their friends.

PART 2: FACING THE FACELESS

The Legionnaires that have retained their minds will have to face down the Faceless and work together to stop him by damaging the core of the In-Between. They will find themselves facing down any teammates that have been transformed into Phalanx and must stop the Faceless before their transformed teammates bleed to death and die -- which would make it impossible for the transformations to be undone.

PART 3: THE ESCAPE

After the Faceless is defeated, the Legionnaires will find the last few dangerous surprises, and have to escape to the Legion cruiser in time to survive.


SIGNUPS

Signups are required for this plot. Players may only volunteer (1) character for the plot. There is a general signup and also a signup for any players that think their volunteered character will transform into one of the Phalanx.

However, players do not have to sign up for defeating the Faceless as this is a multi-faceted task that will be a group effort.


PLOT START

Signups will be possible until Jan 1 11:59 PM EST.

Plot will go up on Jan 2.


Please direct questions, concerns, signups, and other issues to the comments below.
ka_sera_sera: (Default)

Roland Deschain

[personal profile] ka_sera_sera 2016-12-29 01:22 am (UTC)(link)
I might be focusing on the death of Roland's son-figure for this, since that's the issue he's currently trying to figure out how to deal with. There's also one particular memory where he hid under the corpses of his fellow soldiers for at least a few hours that I might bring up, or maybe some of his dead mom trauma. Or maybe that time his favorite young lady burned to death. Let me know if any of those topics squick you, Roland's got lots to choose from so I can avoid any topic you need me to.

Roland is going to transform, and once he starts he might end up using his ability to transfer energy against some of his teammates. This would mean said teammate would become more tired with their powers possibly becoming weaker, while any enemies nearby would be able to 'steal' that energy/power from them via Roland. So if that sounds like a fun thing to play with, hit me up. (eta, I'm pretty sure he's also going to be using this ability in the final battle with the Faceless, so if you're up for your character's energy being drained at that point also let me know.)

Roland might also try to use his psychic abilities against people, but they are very low level and require either someone else to make the first mental connection or a boost with some kind of hallucinogen to work, so those attempts will probably fail. That could also be fun to play with.

He's going to fight the transformation while he can, so any scenario where he helps someone else out only to begin to turn on them could happen. He's going to do his best to help his fellow Legionnaires while he's still got enough mind to do so, so he'll definitely be trying to find others and help them out, at least in the early days of the plot.
Edited 2016-12-29 01:28 (UTC)
vata: (oh no)

[personal profile] vata 2016-12-30 01:00 am (UTC)(link)
Hey buddy let's team up to fight some monsters while you're fighting your own transformation. What could possibly go wrong, right??

ka_sera_sera: (Default)

[personal profile] ka_sera_sera 2016-12-30 01:20 am (UTC)(link)
Yes, fighting beside people he barely knows, who he'd already have trouble identifying as friendlies, while his instincts try to tell him to kill everyone - that sounds about in line with how Roland's plans usually go. XD That sounds fun, let's do it!

I'm thinking after he sees some of those scenes of his past trauma he'd try to ignore how much it effected him and in doing so fall deeper into the mindset that makes it harder for him to fight the whole thing, so if we used Roland's history as the setting that could be a thing. If we did that their enemies would be the generic NPCs, as his traumas don't focus as much on actual enemies. Or he could walk into one of her memories, or each of theirs could sort of mesh together into one fun dual-purpose nightmare. Is there anything in her past you'd want to play with when they fight together?
vata: (Information)

[personal profile] vata 2016-12-30 02:14 am (UTC)(link)
His history would be a great setting to be honest! Neither I nor Sombra have any topical issues (her life might not have been easy, but traumatic...not really, and she's been on the internet for a long time) so if there are any scenes you want to run with from his canon for them to explore, I'm down - and since her own spooky monster friends are following her footsteps they could easily creep into his projected surroundings while she's helping him ignore his own trauma.

ka_sera_sera: (Default)

[personal profile] ka_sera_sera 2016-12-30 02:17 am (UTC)(link)
ok cool, I can run with that. Is there any particular way they should meet or should I just set the scene and then Sombra wanders across him?
vata: (and I'm seeing through)

[personal profile] vata 2016-12-30 03:29 am (UTC)(link)
I think wandering in would be the best way to go, that way we don't have to sweat too much of the set up before they're forced to cooperate :>a

ka_sera_sera: (Default)

[personal profile] ka_sera_sera 2016-12-30 12:29 pm (UTC)(link)
That works, I'll send you a pm when I have it set up!
good_bamf_ugly: (pic#10311586)

[personal profile] good_bamf_ugly 2017-01-03 06:23 am (UTC)(link)
Obviously the best way to become best friends is through terrible tragedy so I'm all in for McCree and Roland palling around while he's fighting the transformation. I think I want to get some threads in with Reaper and maybe one other person but I'm also super down for coming back to Roland towards the end of the event for energy stealing. Like maybe McCree realizes he's getting himself in a tar-rabbit kind of bad situation trying to hold back Roland and that's the best he can do--just keep Roland trapped somewhere even if that means getting a lot of energy sucked out of him?
ka_sera_sera: (Default)

[personal profile] ka_sera_sera 2017-01-03 11:58 am (UTC)(link)
So a thread during the final battle? That sounds great! (Or were you wanting to do one thread before the final battle and one during?) I haven't got to play with Roland's energy transfer thing yet, and if they meet that way Roland will definitely be apologizing afterward so there will be that to build on. If McCree's going to be all tired after they fight would it work to play some of the escape part together too, depending on how the transformed people come out of the final battle? Or would it be best to just stick to the fight?
good_bamf_ugly: (pic#10433801)

[personal profile] good_bamf_ugly 2017-01-05 04:49 am (UTC)(link)
I think a quick thread before the final battle to kind of establish common interests and then one thread with them fighting to make it hurt extra bad. We can handwave the escape, I think.
ka_sera_sera: (Default)

[personal profile] ka_sera_sera 2017-01-05 01:15 pm (UTC)(link)
That works. Would any of the things I have on part one work for the kind of common interest establishing you have in mind? You may also have to guide me a little as to what constitutes a quick thread. XD I'm not as experienced with brief threads so I might not be sure when to end it.
good_bamf_ugly: (pic#10433673)

[personal profile] good_bamf_ugly 2017-01-07 05:51 am (UTC)(link)
Yeah I can make something work I think! For a "quick" thread I don't think it'd be right to count comments, so long as they maybe hit some kind of "hey did we just become friends" note I think that's all we need to establish, then let it taper off in a fade to black "and then they were cowboy friends and traversed the space station for a bit together" to establish for the fight thread, yeah?
ka_sera_sera: (Default)

[personal profile] ka_sera_sera 2017-01-07 01:02 pm (UTC)(link)
Yeah that works! With Roland 'friend' might be less likely than 'person I deal with who seems competent' but those two are similar things for him, so. I'm excited to see them interact!