letsgolegion: (legion mods)
The Legion [Mods] ([personal profile] letsgolegion) wrote in [community profile] legionooc2016-11-30 01:49 am
Entry tags:

THE RIMBORIAN JOB [modplot] [infopost/signups]


THE RIMBORIAN JOB

MISSION LOG

SUMMARY

After an important spiritual artifact is stolen from the people of the planet Dryad, and winds up in the possession of a corrupt Rimborian diploma, Tez Slinzorm, whose diplomatic immunity protects him from legal investigation, the Legion must resort to less than scrupulous means to get their hands on it and return it to the Dryads. The diplomat throwing a giant, fancy opera/circus exhibition and party in his casino provides the perfect opportunity for the Legionnaires to take back what rightfully belongs to Dryad. It's time for the Legion to dress up in their Sunday best and put on their fancy heisting shoes.

Some people have all the money, they have all the power, and they use it to make people like the Dryads go away. The Dryads are suffering under an enormous weight -- the Legion can provide...leverage.


THE BASICS

This plot won't require signups, as the teams involved won't be RNGed. Instead, we'll allow people to plot with each other, figure out how their skills can be combined, and decide where they operate, who they target, what task they accomplish, and what they need for it. After plotting together, someone from each group will have to put their scenario by the mods and we'll approve them or ask for tweaks.

To make things easier, we'll handwave that the organization of the groups is being coordinated back on Legion World by Brainiac 5 and Kid Quantum, and handwave that the actions of the different groups are all interrelated. We'll also handwave the communication between groups and the groups passing off items (like stolen security cards) to each other. Players can assume that all the groups are coordinating silently via telepathic communication with the telepathic earplugs, without having to thread it out. When the plot is over, the mods will connect all the actions together to show how each group influenced each other to allow the whole heist to be pulled off.

Since each task can be done fairly independently and we're handwaving the connections between them, there's a lot of flexibility in what players can do and no parts of the plot need to be held up for any particular actions to be completed.

Players will be responsible for npcing security staff or other marks in their own comments and have the freedom to make those npcs into whatever they need. The only npc that is off-limits is Tez Slinzorm himself. He will be at the circus show for the course of the plot.


THE MISSION OBJECTIVE

The final goal of this plot is for the group to find the artifact from Dryad, an urn purported to contain some of the rock-like crumbled remains of one their greatest spiritual leaders.


LOCATIONS

This plot takes place in Tez Slinzorm's famously extravagant casino, The New Jersey (named after the historic hell pit where many past casinos once existed on Earth, the planet that originally colonized Rimbor). The casino is the very picture of opulence with Carggite marble columns, gold and silver fixtures, and cloth hangings and drapes made of Vyrggan silk.

Sub-Basement - The Vaults: In the sub-basement underlevel are the many vaulted rooms of Slinzorm's secret collection. This is where the artifact is hidden. Since the team doesn't know which vault contains the artifact, multiple vaults must be searched by different groups to find the artifact by process of elimination. Even groups that come up empty will be helping by covering some ground so the vault containing the artifact can be found.

Basement - The Security Floor: The basement security floor has many security rooms, locker areas (which contain extra security uniforms), meeting rooms, and break areas. Many vent shafts lead to the Security Floor. Grifters can enter the security floor and relieve real guards for breaks. They can manually mess with security protocols, unlock areas, and erase or loop camera footage. Sneaky Hackers that access this area can also get into consoles that will allow them to do the same.

Floor 1 - The Casino Floor: Lit up by the lights of countless slot machines and holo-gambling games, the casino floor is vast, and a great place to steal items from casino security and grift some of the trusted individuals that have useful biometrics that can allow other teams to access the vaulted underlevels of the casino.

Floor 2 - The Stage: Tez Slinzorm himself is in the stage area, watching a Cirque du Soleil-style circus act. Since Tez frequently checks on Security and has all the security staff memorized, as well as checks the Vaults to check on his collection, it's vital he remain distracted. The longer the show goes on, the longer Tez stays away from areas vital to the heist. While stopping the show is inadvisable, PCs can mess it up in ways so it drags on longer, by stealing costumes and inserting themselves in, or sabotaging it in ways where it will slow down but still continue.

Floor 3 - The Atlantic City Bar & Restaurant: A place where the PCs can order their Supernovas shaken and not stirred, as well as another area where they can grift important staff members and people with access biometrics.

Ground Level - The Parking Garage: After the alarm is raised at the end of the heist, the characters will have to hijack hover-vehicles in the Parking Garage, and race to one of several nearby threshold gates (where security scans have been temporarily disabled to prevent them from being IDed) to get back to Legion World.

Wildcard: The mods are open to new areas being invented and added, if players come up with scenarios we haven't thought of and need a new area in the casino for them.


POSSIBLE TASKS

Grifting: There are security chiefs, and trusted friends of Slinzorm that maintain and appraise his collection that have vital items or biometrics that can be used to access the Security section and the Vaults. Recordings can be done of their voices to bypass voiceprint security measures, scans can sneakily take pictures of their eyes for retinal scans, and they can be distracted so security cards can be stolen.

It can be handwaved that basic information on these individuals was given to all characters during briefings, including interests, so that pairs and groups can tailor their grifting to their mark.

Theft: Security cards can be stolen from some npcs so that characters can open important areas, like the Security Floor, and the Vaults in the underlevel. Since there are no universal security measures, multiple pairs and groups must steal multiple necessary objects. Some areas even have conventional locks so that keys may need to be stolen. Thievery can happen on its own in the form of pickpocket teams, or Thieves and Grifters can work together, so that the Grifters act as a distraction for the Thieves to work.

Sneaking: Some areas contain buttons and consoles that can manually open other areas. Vaults also must be snuck into and searched for the artifact, to rule out vaults that don't contain it. Sneaks can either be handwaved as being let into areas by other groups from a distance, or having received one of the stolen security cards or biometrics recordings. Or they can sneak into some of the areas via a complex ventilation system that requires acrobatics and cooperative climbing. These teams will have to cooperate heavily to avoid being spotted by patrols. Some sneakers do not have to use any devices to sneak into areas, if they have powers conducive to accessing locked areas.

Groups and pairs of sneaks can also steal uniforms on the Security Floor and pretend to be security guards relieving other guards, so they can manually mess with security systems or get to consoles to hack them. They can also sneak into areas to cover cameras and place devices on them to loop and erase camera footage, helping destroy all evidence of the heist.

Hackers: Hacker types can sneak into areas where they can access consoles. From there they can hack to open doors to allow people into new spaces, and delete and loop security footage so no evidence exists.

Hitters: All sneaky groups might run into security staff that need to be knocked out and shoved in a closet or may need help via people's powers to access certain areas by force or finesse. That means some groups may require some extra muscle, so some characters can join groups to provide additional security.

Wildcard: You're also free to come up with roles or tasks that the mods haven't listed.


SUPPORT TECH/ITEMS

Players can assume that they have been provided all different types of tech that can help them in the heist.

Omnicom Scans: All teams will have the programming on their omnicoms so that the team that finds the correct vault can verify the artifact is the genuine article.

Security Bypass Devices: These devices can be used to record biometric information, such as voiceprints, basic biorhythms, and retinal images, to be used to open other areas and vaults. It can be assumed that once the recordings are made, characters will have passed off the devices to teammates sneaking into other areas. For voiceprints, characters will sometimes need to trick their mark into saying certain words so they can be compiled together for the correct security phrase.

Fingerprint Recorder/Recoders: A glove worn on the hand, thinner than a transuit, that records a mark's fingerprints. This glove then can be reformed in the correct shape to emulate the fingerprint at a hand or fingerprint scan. When worn, it is impossible to feel the difference between it and normal skin.

All heist participants will have these, as they can also be used to prevent them from leaving any incriminating fingerprints.

Biometric Obstruction Devices: A device that projects a field around each participant to prevent them from leaving any DNA residue or from having their biometrics/biosignals recorded by any scans. All participants of the heist will have one.

Holographic Disguises: Since the Legionnaires are recognizable, all of them will have holograms that can disguise their appearance or make them look like another species entirely. These devices were cobbled together last second, so they can only disguise facial features, hair, and skintone, not clothes.

Keycard Copiers: These devices will allow for the copying of security keycards for those who need to steal a keycard but return it to its owner before the theft is uncovered. The cards then can be configured to work in the original keycard's place.

Climbing Gear: For participants sneaking through vents and the maintenance areas of the casino to get to important areas, they can have climbing gear and devices that let them stick to walls.

Laser Cutters: Some locks and hinges to vault doors can be destroyed manually with laser cutters. Laser cutters can also cut hinges to sealed areas in the vent/maintenance system.

Mini Computers: Hackers will have wristbound mini computers, disguised as watches or jewelry, with holographic keyboards, that they can use to access consoles. They can interface with manual retractable cords or wirelessly. Wireless connection can be obtained with consoles within twenty feet of distance, and go through walls. In areas that are inaccessible on the actual floor, hackers can sometimes access consoles by getting into nearby areas and have the wireless connection go through walls, ceilings, or floors.

Camera Sprays: For more manual obstruction of cameras, PCs can have tiny spray containers, disguised as cologne or perfume, that spray a substance that blacks out cameras.

Conventional Lock Picks: Some areas have traditional manual locks. These can be bypassed by lock picks.

Vehiclejack Devices: If characters need any use of vehicles, such as for their final escapes, these devices can be used to hijack them.

Snazzy Clothes: Due to the high class nature of the casino, all characters will have to dress to the nines, and will be provided snazzy clothing to fit in.

Wildcard: Players can also propose helpful support tech the mods haven't thought of.


PLOT STAGES

1. The Heist Proper: All characters will team up for their section of the heist. Most groups will be decided by players plotting together. Towards the end of the plot, one group of 3 random players will be RNGed as finding the correct vault and obtaining the artifact. This group can also have participated in another operation during the plot.

2. The Escape: Players can either handwave the characters escaped properly without playing it out, or volunteer characters to be RNGed together in pairs for hover-car chases. In these pairs, one character can pilot and the other can help navigate.


SIGN UPS

Players do not have to sign up for the plot proper. They can simply plot with one another, team up, and delegate someone to put their particular plans by the mods. However, those who want to be RNGed for the final finding of the artifact, and for the car chases, do have to sign up for RNG.

Please sign up by 12/3/16 @ 11:59 EST.

For plot plans being put by the mods, there is no deadline. We will accept these through the whole course of the plot. Players may also perform more than one task with more than one group or pair. So if you want a character to check out a vault in one group, and hack a console in another group, you may do so.

We recommend that people keep the groups limited to 2 or 3 players, but we'll allow any size group. You may create as many groups/scenarios as you like, but you are limited to (1) character participating in the plot, to prevent it from getting too unwieldy.

Plot Start: 12/3/16. We'll put up the RNG rolls for the car chase sections and the final artifact-finding Mission Objective group on 12/4/16.
goddamngrenades: (Default)

3 FOR 1

[personal profile] goddamngrenades 2016-12-14 04:15 am (UTC)(link)
Group Members: Parker, Sombra, York
Call Sign: Team We Could Do This Blindfolded. Yeah. Let's Do It Blindfolded.
Locations: Basement, Vaults
Basic Plan: Enter the Security Floor via hacking/distraction/grifting to access security consoles and open areas for other teams and gain access to the vault and investigae further to find the artifact. Some theft may occur. Sombra: hacking, target painting; Parker: theft, grifting; York: Distractions, side hacking, grifting.
Devices Needed: Omnicom Scans, Security Bypass Devices, Biometric Obstruction Devices, Fingerprint Recorder/Recoders, Holographic Disguises, Lockpicks, Snazzy Clothes, Minicomputers, Bitching Theme Music.


Group Members: Wash, York
Call Sign: ArmorBros
Locations: Casino Floor, Security Floor
Basic Plan: Distractions via Luck nudging in Gambling and Wash in general Counting Cards and being brilliant. Some charming, a little Grifting, and getting into a security room to unlock areas for themselves/others.
Devices Needed: Credits for the gambling floor, Fingerprint Recorder/Recoders, Holographic Disguises, Lockpicks, Snazzy Clothes, Minicomputers, Bitching Theme Music.


Group Members: Locus, York
Call Sign: YoLo
Locations: Parking Garage
Basic Plan: Cover blown, it's time to secure their exit! Taking out/disabling/disarming security as they come, jamming doors against opponants and unlocking them for partners. Devices Needed: Omnicom Scans, Security Bypass Devices, Biometric Obstruction Devices, Fingerprint Recorder/Recoders, Holographic Disguises, Lockpicks, Snazzy Clothes, Minicomputers, Bitching Theme Music.
mylawn: (pic#10433702)

[personal profile] mylawn 2016-12-19 03:47 am (UTC)(link)
Group Members: Dave, Soldier 76
Call Sign: Coolkid, Daddy (Dave’s choice)
Locations: Casino Floor, Security Floor
Basic Plan: Operation: steal stuff from casino security. Dave will be doing most of the heavy lifting insofar as actually talking to people, but he’ll also act as a distraction and use his timey-wimey powers to pause the immediate area to pick pockets. 76 will act as backup and muscle in case things go south.
Devices Needed: Fingerprint recorders, biometric obstruction devices, holographic disguises, snazzy clothes, keycard copiers, security bypass devices.
turntex: (pic#10642705)

DAVE STRIDER

[personal profile] turntex 2016-11-30 07:19 am (UTC)(link)
Character Name: Dave Strider
Potential Tasks/Roles: He's good at being very distracting, he's good in a fight for when it comes time to flee (and don't think he won't jump out of a moving vehicle to fuck someone up during a car chase), and those time shenanigans might come in handy if someone nearby fails their pickpocket attempt or something and needs a quick rewind or small scale timestop to escape into the crowd.
Characters Skills/Powers: Time nonsense. Speeding up and rewinding his own movement, affecting time in his immediate surroundings for very brief periods, being a more accurate timekeeper than any watch you'll ever find. Also generally a quick dude who's good with a sword and really good at improvising on the fly and keeping track of a lot of shit at once. And he looks damn good in a suit.
Scenarios: Definitely could fuck around backstage at the Cirque show and do little things to stretch it all out -- slowing someone down so their miss their cue, getting something to spill onstage so they gotta clean up before continuing, whatever. Maybe bothering Tez himself if it comes down to it (please don't let it come down to that, that's a disaster waiting to happen). Also, he is absolutely the type to exploit his powers to win in a casino so making a scene there with a big win or alternatively security coming to check out a suspiciously good winning streak might be helpful cover for the thievey types to snag the shit they need. Otherwise yeah, covering for others and wrecking shit during the escape.
bachido: (confident)

Re: PLAYER PLOTTING

[personal profile] bachido 2016-11-30 07:24 am (UTC)(link)
Character Name: Kubo
Potential Tasks/Roles: Interfering with the show in the staging area
Characters Skills/Powers: Papyrokinesis controlled by music, and a life of entertaining for a living.
Scenarios: If someone can help sneak Kubo into the gridiron above the stage, he can affect whatever props are made of enough paper to respond to his papyrokinesis. Kubo has experience keeping an audience entertained and can cause acts to drag on by improving against the actors having to maintain theatrical professionalism against their misbehaving props.
goddamngrenades: (cuz i am lately lonely)

Agent York

[personal profile] goddamngrenades 2016-11-30 02:36 pm (UTC)(link)
Character Name: Agent York
Potential Tasks/Roles: Grifter, hitter, hacker, sneaker, distraction- York's got a lot of experience under his belt for jobs like this. Infiltration is his bag, locks are his bread and butter, and when all else fails blowing something up as a distraction has proven to work pretty well! He's also an excellent get away driver if need be. Flexible and skilled in just about every area of this job he and Delta can and will go where they're needed most to shore up other teams.
Characters Skills/Powers: Locksmith, hacker, hand to hand, stealth infiltration, etc. Powers: Kinetic charging, Hypnotic Charm, Probability Manipulation.
Scenarios: He can get people in, get them out, cause a scene, talk people into ignoring whatever's going on, help longshot attempts at gambling go wild and weird on the Casino floor to cause a stir, work locks, beat up guards, or blow things up.

Re: Agent York

[personal profile] leverageintceo 2016-12-01 03:52 am (UTC)(link)
I'd love to have these two do something together, if only for reasons of "we are both REALLY GOOD at doing this thing and can show off for an audience who can actually APPRECIATE it" reasons.
goddamngrenades: (Default)

[personal profile] goddamngrenades 2016-12-02 03:56 am (UTC)(link)
YES PLEASE 'finally someone that understands!' and mutual back patting abound.

[personal profile] leverageintceo 2016-12-07 02:31 am (UTC)(link)
It will be GLORIOUS.
vata: (3)

Sombra

[personal profile] vata 2016-11-30 09:26 pm (UTC)(link)
Character Name: Sombra
Potential Tasks/Roles: hacking, theft, sneaking, grifting - also if anyone needs a tactician on call to help guide their movements, she's more than used to filling that role back home. Plus, as an added bonus, Sombra's definitively more hands-on than most hackers/etc, so instead of having to stay on the back lines, she'd be entirely at home getting her hands dirty at the forefront of things.
Characters Skills/Powers: hacking/translocation/stealth
Scenarios: Sombra's familiar with dealing with missions through subterfuge, which means she'd be happy to suggest falling back on tried and true methods like power outtages, security feed disruption, communications hijacking and infiltration to locate and retrieve the artifact with (hopefully) little to no mess. All of which she's certain she can facilitate out of the goodness of her heart.

Sombra also loves to delegate, which could either mean seamless team cohesion or a lot of headbutting - and I happen to adore both so basically come party with me. Utility assassin DPS LFG.

Re: Sombra

[personal profile] leverageintceo 2016-12-01 03:59 am (UTC)(link)
Sombra and Parker are either going to get on like a house on fire, or like a house-on-fire in the "screaming, crying, everything is burning" sense.

We should find out which one it is :3
vata: (4)

[personal profile] vata 2016-12-01 04:28 am (UTC)(link)
PARKER <3

Hot dang yes, I'm in, whether they get along or completely fail to - after all, if given half a chance, Sombra will do her damndest to encourage every thieving bone in Parker's body. Coordinated efforts between these two? Beautiful.

Also as a side note I freaking adore Parker (I used to RP Sophie for a brief while a few years back) and Leverage was my bread and butter until it was cut short.

goddamngrenades: (Default)

[personal profile] goddamngrenades 2016-12-02 03:55 am (UTC)(link)
can these three be a team because putting york with two hypercompetent women that know the job like the backs of their hands would be amazing
vata: (3)

[personal profile] vata 2016-12-03 10:53 pm (UTC)(link)
Heck. Yes. Heck yes I am all on board for York being stuck with these two.

Trial by fire, buddy.

goddamngrenades: (Default)

[personal profile] goddamngrenades 2016-12-04 10:57 pm (UTC)(link)
hot damn, this'll be FUN

[personal profile] leverageintceo 2016-12-07 02:31 am (UTC)(link)
I am SO for this plan.

[personal profile] leverageintceo 2016-12-07 02:28 am (UTC)(link)
Leverage is amazing and I loves it so.

And, let's be real, Parker doesn't need encouragement. Just incubation time, and maaaaaaaybe an excuse ;)
mylawn: (rrghbll)

76

[personal profile] mylawn 2016-12-01 02:02 am (UTC)(link)
Character Name: Soldier: 76
Potential Tasks/Roles: Sneaking and hitting. He's also got a fair tactical mind that he hasn't exactly been put to use yet, so he could potentially do some organization if necessary.
Characters Skills/Powers: He's basically Captain America. Enhanced strength/speed/stamina/durability, plus a lot of crazy arms/special ops military training. He's way experienced in asymmetrical warfare/infiltration and is actually secretly a military commander. Crazy at hand-to-hand.
Scenarios: He's likely going to be the most useful actually breaking into and searching the vaults, taking out guards, and covering an escape. He'd probably do well leading a small team on a vault-busting mission, and if worse comes to worse, he can always punch some guys.

PARKER

[personal profile] leverageintceo 2016-12-01 03:47 am (UTC)(link)
Character Name: Parker
Potential Tasks/Roles: She can sneak, she can thief, she can hit, she can grift -- hell if they get cut off from Brainy and Kid Q, she can take over masterminding this mission. She also used to be a getaway driver before she started stealing cars (and she started stealing cars when she was twelve).
Characters Skills/Powers: She's a thief and criminal mastermind of one of the best crews on her planet, if not THE best. She once stole a 3 million dollar statue with what she found on the buffet table and five minutes to plan. She can also temporarily depower people with skin-to-skin contact.
Scenarios: Parker's preference is for the theft and sneaking roles. She'll want a partner if she's grifting, mostly to tag in and be her S.O. if people start getting handsy with her (because Stabbing The Mark With A Fork is Bad). Parker is also fond of the Fake-Out-Make-Out method of sneaking through alarmed security doors if anyone wants to play with that ;)
jonesiseverywhere: ([4] You been drinking brew for breakfast)

Re: PLAYER PLOTTING

[personal profile] jonesiseverywhere 2016-12-01 05:38 am (UTC)(link)
Character Name: Casey Jones
Potential Tasks/Roles: Casey is definitely a muscle guy (I know, I know) but his real strength is in his wildness. He's a great distraction and a great guy to knock out guards. He's not great at grifting but he's actually a pretty good thief and is totally willing to take things if he feels there is probable cause. He'd probably need someone to help him run interference to really pull it off without a hitch though.
Characters Skills/Powers: Extremely skilled shot with a hockey stick, the ability to make explosions, escape driver, fearlessness/lunacy
Scenarios: Casey's biggest time to shine is going to be during the big action-y parts of the plot, but lord knows he's not above tossing a few small explosive rounds into a plate of canapes to distract the crowds while someone else picks pockets.
agnominal: (ʏᴏᴜ'ʀᴇ ᴡʀᴏɴɢ ᴀɢᴀɪɴ)

LOCUS

[personal profile] agnominal 2016-12-01 10:04 pm (UTC)(link)
Character Name: Locus
Potential Tasks/Roles: He can literally turn invisible. Also, he's a big bruiser. So for all your sneaking/bruising purposes, Locus would definitely come in handy.
Characters Skills/Powers: Temporary Cloaking/Enhanced Physique/Improbable Aiming Skills
Scenarios: He'd rather not deal with the people upstairs if he doesn't have to. But seeing that suit come out of the shadows/nowhere is going to be a pants-wetting experience for some one, damn it. He'd make a good second/third for a group with tech-savvy or charm, to make up for what ground he can't cover on his own.
goddamngrenades: (Default)

[personal profile] goddamngrenades 2016-12-02 03:57 am (UTC)(link)
did i hear a call for someone with tech savvy and charm?
rushing_by: (Explain this to me)

Re: PLAYER PLOTTING

[personal profile] rushing_by 2016-12-02 03:12 am (UTC)(link)
Character Name: Barry Allen
Potential Tasks/Roles: Hitter, Sneaking by virtue of being able to move too fast to see or react too.
Characters Skills/Powers: Superspeed, intangibility, decent singer, fairly intelligent, not even remotely a good actor.
Scenarios: Barry can fit in a number of areas, provided none of them require him pretending to be someone else, as he's a terrible liar. He can very easily steal keycards, by moving so fast nobody notices he can steal one, copy it, and put it back all without anyone noticing he was even there. He can also turn intangible, and while there are probably security systems in place to handle that, it's still a somewhat useful skill to have.
deafleppard: (3)

[personal profile] deafleppard 2016-12-04 02:02 am (UTC)(link)
Character Name: Gwen Stacy
Potential Tasks/Roles: She could have a crash-course in grifting, maybe knock some people out, or get some \sneaking going on.
Characters Skills/Powers: Super Strength, Wall-Crawling, Enhanced Physique
Scenarios: She can fight, get some awkward small-talk or distraction going on, maybe infiltrate ventilation ducts and such to move about the building interiors if possible.
goddamngrenades: (Default)

[personal profile] goddamngrenades 2016-11-30 02:37 pm (UTC)(link)
York! He drives good and has experience with crazy escapes. Usually collapsing buildings and jetpacks are involved.

[personal profile] leverageintceo 2016-12-01 04:04 am (UTC)(link)
Parker! She was used to be a getaway driver before she started stealing cars (at 12), and still drives like one. She is also adept at piling into the back seat of regular-sized cars with two grown-ass men.

...Also, she's spent time since her arrival on Legion World learning to hotwire as many spacefuture cars as she could get the information for.
jonesiseverywhere: ([10] What I need)

[personal profile] jonesiseverywhere 2016-12-01 05:39 am (UTC)(link)
Casey's driven an escape van through an entire army of brainwashed soldiers and a barricade on a snap judgement and that totally worked, he's a natural getaway driver!
rushing_by: (Default)

Re: CAR CHASE SIGNUPS

[personal profile] rushing_by 2016-12-03 11:54 pm (UTC)(link)
Barry can carry someone out.
turntex: (pic#10642706)

[personal profile] turntex 2016-12-04 03:16 am (UTC)(link)
Dave will totally fight people from a moving vehicle.
vata: (boop)

[personal profile] vata 2016-11-30 09:28 pm (UTC)(link)
I love everything about this.

vata: (6)

[personal profile] vata 2016-12-06 09:42 am (UTC)(link)
Thanks!

And just as a heads up so you guys have a sort of skeletal outline of events:

Gameplan-wise we're thinking of having 76, Locus and Sombra essentially smack into one another when they hone in on the same vault, ultimately coming to the conclusion that working together would be more beneficial than continuing to operate out of habit on their own. 76 and Sombra will handle hacking/bypassing security features while Locus keeps an eye on their flank so they can crack in and snag the artifact (hopefully) uninterrupted; on the way out, Locus and 76 will take point (because hey, they're soldiers, they got this) with Sombra slinking along in their shadows where it's moderately safer. Beyond that we figure we'll wing the details, but if you want or need anything more from us just let us know!