letsgolegion: (legion mods)
The Legion [Mods] ([personal profile] letsgolegion) wrote in [community profile] legionooc2016-01-18 04:30 am
Entry tags:

Whistling in the Dark - MOD PLOT (RNG ROLLS AND PLOTTING)

Hey guys! We've got the RNG rolls for the plot decided.

TEAMS

Team 1
Donatello
Nova

Team 2
Feanor
Zuko

Team 3
Hiccup
Saralegui

Team 4
Jason Scott Lee
Pash Cracken

Team 5
Sparkle Bright
Tadashi

Team 6
Brainiac 5 (since we had an odd number of characters we're tossing an npc in)
Parker

PLOTTING

There will be spaces in the comments below where you can plot with each other on what environmental threats and plot events you want to do, another space for questions, and a signup for whether or not you want mod npcing of the Lux.

1) Plotting

As a reminder, you can look over THIS POST for environmental threats to decide on with your partner. (You can contact them on plurk to plan things out if you want, but we recommend using the comments below so the mods can see your plotting for any npcing we might do for you). If you decide on npcing the Lux for yourselves, you also get to decide how to handle the Lux themselves.

2) Suprises!

There will also be a place to request if you'd like the mods to pop in once during your thread to toss in a randomized environmental threat for you! If this is something you'd like, please comment to this subthread with your team number and character names.

3) Lux Npcing

There will be a space to request that your group get the mods npcing the Lux instead of you working npcing it into your threads yourselves. If this is something you'd like, please comment to this subthread with your team number and character names. If you opt for the mods doing it you'll have less control over what the Lux do against your team.

4) Questions

If you have any questions while plotting, hit this subthread.

A note: If you want your team to cross paths with another team or character you can definitely do that if everyone involved agrees. However, we recommend if you do that to maybe do a separate thread in the plot for it (ie a thread for each team and a separate combined thread) so the mods have an easy place to npc for you in the individual team threads.

The plot starts on 1/20/16.
iamresponding: (bucketless - good humored)

Team 1 - Donnie and Nova

[personal profile] iamresponding 2016-01-18 10:05 am (UTC)(link)
Yoooo, let's go. So what are you most in the mood for?
nerdninja: (18)

Re: Team 1 - Donnie and Nova

[personal profile] nerdninja 2016-01-19 02:51 am (UTC)(link)
/rubs hands together

Gravity failures and lighting failures sound fun to me! Horrible floating into things in the dark antics until they can get something fixed. (Which, to be fair, won't be hard for them once they GET there, since Donnie's good for that kind of thing.)

Maybe life support failures? Wow it's cold, wow I'm cold-blooded, better think fast.
iamresponding: (bucketless - good humored)

Re: Team 1 - Donnie and Nova

[personal profile] iamresponding 2016-01-20 04:40 am (UTC)(link)
Ooh I like that. Especially since Rich is a little uncoordinated right now due to losing some of the Nova Force? If Donnie needs help moving because he's slowing down from the cold it'll be tough for Rich to lug him around.

Here's a proposal.

1. Tech failure. So they can't beat the gravity problems with flight rings and so their transuits fail so they can't get protection from the life support failures. Also the telepathic earplugs failing won't cause any language problems but Rich switching to English instead of Interlac on autotranslate will be funny because STRONGEST QUEENS ACCENT EVER.

2. Gravity Failures.

3. Lighting failures.

4. Maybe a hull breach/life support failure? That could contribute to the life support stuff because most of the warm air got sucked out of a room. Then when it seals with a blast shield and new air starts pumping in, maybe the new air won't be heated and will be freeeezing cold and start flash-freezing freezing all the condensation in the room.

How's that sound?

And do you want a randomized threat? Because even though the mods are doing that I can surprise myself with an RNG roll.
nerdninja: (Default)

Re: Team 1 - Donnie and Nova

[personal profile] nerdninja 2016-01-20 05:01 am (UTC)(link)
All of that sounds good, and I'm totally down for the randomizer too!
failbender: (pleasant)

Team 2 - Feanor and Zuko

[personal profile] failbender 2016-01-18 10:06 am (UTC)(link)
I think the main thing I'd love is a language translation issue.
lightcatcher: (someday)

[personal profile] lightcatcher 2016-01-18 08:01 pm (UTC)(link)
That would be excellent.

I'd also like to something with light failures, but mostly I'd be really interesting in doing something with the gravity issues - maybe even both it getting stronger and it being turned off, because Fëanor has no concept of gravity not being a constant yet so that would be a fun introduction.
failbender: (smile)

[personal profile] failbender 2016-01-18 08:07 pm (UTC)(link)
I'm down with both! Zuko's powers would be useful in the lack of light (and could even lead to something bad like an explosion if too much oxygen gets dumped in an area).

And the gravity thing would be excellent. Zuko'd be really thrown by that too. The both of them are pretty agile. Would you be interested in having it off for one area, too strong for another, and maybe an area where it shifts from surface to surface so they have to keep furniture hopping and avoiding debris and maybe help some staff? They're both pretty agile so where other people would be flung all around a room where it keeps shifting from surface to surface, they could maybe avoid being hurt and help get the injured people out.
lightcatcher: (Default)

[personal profile] lightcatcher 2016-01-18 09:07 pm (UTC)(link)
I'm totally on board with that.

...if this is the time that Fëanor figures out that his fëa isn't visible around him anymore when it's dark, that might get interesting. It will freak him out just a bit.

failbender: (lemme explain a thing)

[personal profile] failbender 2016-01-20 04:44 am (UTC)(link)
Excellent. So they'll be flailing at each other without being able to understand one another and having multiple unnerving things happening due to the lack of gravity and light.

So here's what I'm thinking.

1. Tech failure pulse. (To take out the translation and their flight rings so the other things can affect them).

2. Lighting failures.

3. Gravity failures.

4. Maybe an encounter with one of the possessed? I think that'd really freak them both out and combined with the dark, that could be really interesting with them trying to drive it out with light. Fighting something creepy with light is very tolkien-esque.

How does that sound?

And would you like a randomized threat? Since we're using RNG for it, it can still be a surprise even to me.
lightcatcher: (the morning report)

[personal profile] lightcatcher 2016-01-20 07:41 am (UTC)(link)
I didn't completely catch that - do you know if they will be ICly informed about how to drive out the possessors/ how to recognize someone who is possessed?

hm :|9 on the one hand I want to say yes to the randomized threat, on the other hand I wanna say let's see how quickly we're threading first - from our replies here I would assume that our timezones are a good deal apart, so we might want to look at our threading speed before adding more threats.
failbender: (pleasant)

[personal profile] failbender 2016-01-20 08:26 am (UTC)(link)
We're going to set up a network post during the plot where everyone can report in on what they're observing with the Lux and figure out solutions together. If no PCs figure out how to exorcise the possession and herd/trap the the Lux, we'll have the npcs propose a way to do it.

And that sounds fine! My tag speed tends to be sporadic based on the day of the week because of school so that might be a good idea to see how fast we go and then add one if it moves along quickly.
lightcatcher: (he lives in you)

[personal profile] lightcatcher 2016-01-20 09:29 am (UTC)(link)
I'd prefer it if by the time that they encounter someone who is possessed, they have heard that there is a way to exorcise Lux that deals no physical harm to the victim. Not necessarily how it is done, but that it exists.
failbender: (pleasant)

[personal profile] failbender 2016-01-20 09:57 am (UTC)(link)
That's a good idea. Zuko'd be hesitant to hurt them anyway but not as diehard unwilling to hurt them like some of the others would be so I'd prefer he knows there's a definite cure, too. So yeah, we can maybe save the Lux encounter for last (or second to last if we decide to go with a random threat to tack onto the end)?

That way they'll have found out from the others by then that there's a cure, and maybe that the Lux are semi-sentient, not really aware of the consequences of what they're doing, and just trying to survive.
Edited 2016-01-20 09:57 (UTC)
lightcatcher: (all in the golden afternoon)

[personal profile] lightcatcher 2016-01-20 12:41 pm (UTC)(link)
Yes, I like this plan :3
googledox: (001)

Team 6 - Brainiac 5 and Parker

[personal profile] googledox 2016-01-18 10:15 am (UTC)(link)
I feel like gravity should be optional.

Re: Team 6 - Brainiac 5 and Parker

[personal profile] leverageintceo 2016-01-18 10:20 am (UTC)(link)
Yes. Yes it should be.

(I'm not sure that Parker has submitted to gravity since she got her flight ring.)
googledox: (014)

[personal profile] googledox 2016-01-18 10:29 am (UTC)(link)
Okay, so how does this sound?

1. Tech failure (so the flight rings stop working). Brainy knows English from his stint in 21st century Earth so they'd still understand each other.

2. Gravity failure. Maybe a mix of floating and heavy patches until they get to an area with proper gravity again?

3. Life support failure + lockdown? Here's what I'm thinking. The life support starts failing, leading to increased Co2 levels. The area they're in starts locking down and they manage to shove some support staff through a hatch to save them but because they were helping, it locks down before they can follow through. It's too heavy duty a hatch for brainy to punch through with his forcefield and that would just spread the C02 leak anyway.

They don't have time for him to fix all this before the Co2 gets too bad to survive, so Parker helps the slightly not-as-catlike Brainy get through some dangerous ducts or something until they find an auxiliary hatch to escape to a safer area, with Brainy also helping Parker by rewiring shit as they go so they can cooperate their way through the tunnels and stuff.

And the entire time they're running out of oxygen as C02 levels rise to dangerous levels.

How does that sound?

[personal profile] leverageintceo 2016-01-18 10:32 am (UTC)(link)
Oh, this isn't going to bring back memories of the time she had to talk her boyfriend through being buried alive at all...

So, yes, let's make this happen.
googledox: (001)

[personal profile] googledox 2016-01-18 10:33 am (UTC)(link)
Awesome! And for any Lux stuff, maybe just tack that on the end? Once the final solution with them is decided?

[personal profile] leverageintceo 2016-01-18 10:35 am (UTC)(link)
Also sounds good.
googledox: (Default)

[personal profile] googledox 2016-01-18 10:35 am (UTC)(link)
Sounds like a plan!
the_civilian: (Default)

Team 5 - Sparkle Bright and Tadashi

[personal profile] the_civilian 2016-01-18 10:22 am (UTC)(link)
I'm pretty sure that these two shouldn't have a language barrier. Tadashi definitely has more enthusiasm than sense (or training) when it comes to things like this though!
nomoresparkle: (Default)

Re: Team 5 - Sparkle Bright and Tadashi

[personal profile] nomoresparkle 2016-01-20 06:35 pm (UTC)(link)
Yea, I tend not to enjoy playing with language issues, and there doesn't seem to be a good reason for them to have one.

Sparkle Bright has the training, but she's used to her powers being more offensive than defensive, so she might, say, try to charge in forgetting that she can't blast things any more and need some help.

I also think dealing with gravity failure especially might be fun.
the_civilian: (Default)

Re: Team 5 - Sparkle Bright and Tadashi

[personal profile] the_civilian 2016-01-21 06:59 am (UTC)(link)
Oh, that'll be fun: Sparkle Bright needing support from the fire guy who's currently edgy around fire!

Gravity failure could be awesome. Flight ring failure too, I assume?
nomoresparkle: (Default)

Re: Team 5 - Sparkle Bright and Tadashi

[personal profile] nomoresparkle 2016-01-24 01:22 am (UTC)(link)
Oh but of course!
the_civilian: (Default)

Re: Team 5 - Sparkle Bright and Tadashi

[personal profile] the_civilian 2016-01-25 11:33 am (UTC)(link)
wherenoonegoes: (Hiccup grin)

Team 3) Hiccup and Saralegui

[personal profile] wherenoonegoes 2016-01-18 12:06 pm (UTC)(link)
I kind of want there to be a language translation issue.
enthraller: (56)

[personal profile] enthraller 2016-01-18 05:45 pm (UTC)(link)
I am down for translation issues! And I'd love some lighting failures with all that because Sara's night vision is crazy good and he'd actually be useful for once.

ALSO, I'd be down with signing up for surprise stuff if you are?
Edited 2016-01-18 17:46 (UTC)
wherenoonegoes: (Default)

[personal profile] wherenoonegoes 2016-01-19 03:23 am (UTC)(link)
Sure. I'll toss a note that way.

Also, maybe a least one room where the gravity shuts down, just because it would drive Toothless nuts trying to get oriented.
Edited 2016-01-19 03:29 (UTC)
enthraller: (68)

[personal profile] enthraller 2016-01-19 03:34 am (UTC)(link)
Absolutely. Poor Toothless.
wherenoonegoes: (Default)

[personal profile] wherenoonegoes 2016-01-19 04:23 am (UTC)(link)
...actually, now that I've done a little research, he might have an easier time in zero-g than everyone else. It'd drive him nuts for a few minutes, but there's still air resistance for his wings to work with.
kingtyrantranger: (Default)

Team 4 - Jason and Pash

[personal profile] kingtyrantranger 2016-01-19 12:23 am (UTC)(link)
Team 4 is obviously the best team.

And the best way to show the best team is to set something on fire. Unless you had a preference that didn't involve having to draw each other's eyebrows on with markers after?
crackentwist: (Default)

Re: Team 4 - Jason and Pash

[personal profile] crackentwist 2016-01-19 02:47 am (UTC)(link)
I am totally down for fires, dealing with horribly reckless things in space is a day that ends in y for Pash.

The other thing I think might be fun for these two is dealing with lockdowns - since Pash's power is phasing, and he can technically take someone along with him by maintaining contact but hasn't exactly been eager to try and do that because he's new to this and doesn't want to get someone else stuck in a door, it might be some incentive for him to get the hang of it fast.
kingtyrantranger: (Default)

Re: Team 4 - Jason and Pash

[personal profile] kingtyrantranger 2016-01-19 06:12 pm (UTC)(link)
Yes, not letting go mid-door would be appreciated. Jason would call that a good goal. Some kind of scare involving that might be in order, what do you think?
crackentwist: (Default)

Re: Team 4 - Jason and Pash

[personal profile] crackentwist 2016-01-20 02:56 am (UTC)(link)
I like it.

I'm thinking, overall goes something like:

Fire from damage to ship, but the fire control systems aren't working, so they either work on getting the support staff out or trying to find another way to fight the fire. But maybe the best option available to them turns out to be sealing the area off to keep it from spreading, or maybe the emergency systems are just automatically trying to do that to isolate it. Cue some frantic phase-diving through doors.
kingtyrantranger: (Default)

Re: Team 4 - Jason and Pash

[personal profile] kingtyrantranger 2016-01-20 08:09 pm (UTC)(link)
That sounds like it flows just fine.
crackentwist: (Default)

Re: Team 4 - Jason and Pash

[personal profile] crackentwist 2016-01-21 06:39 am (UTC)(link)
Awesome!

Since the logs are up, I'll try and get something started tomorrow if you don't make it there first.
wherenoonegoes: (Default)

Team 3 - Hiccup and Saralegui

[personal profile] wherenoonegoes 2016-01-19 03:26 am (UTC)(link)
Go for it.
iamresponding: (bucketless - the shit I put up with)

Team 1 - Donnie and Nova

[personal profile] iamresponding 2016-01-20 05:23 am (UTC)(link)
kingtyrantranger: (Default)

Re: QUESTIONS

[personal profile] kingtyrantranger 2016-01-19 06:13 pm (UTC)(link)
With the Lux going all oily and liquidy, does that mean that one in that state could be caught inside an empty trans suit?
enthraller: (27)

[personal profile] enthraller 2016-01-20 09:25 pm (UTC)(link)
If the Lux are semi-sentient, might they respond to very basic mind control? At least in the way of get out of that person or whatever?