The Legion [Mods] (
letsgolegion) wrote in
legionooc2016-01-18 04:30 am
Whistling in the Dark - MOD PLOT (RNG ROLLS AND PLOTTING)
Hey guys! We've got the RNG rolls for the plot decided.
TEAMS
Team 1
Donatello
Nova
Team 2
Feanor
Zuko
Team 3
Hiccup
Saralegui
Team 4
Jason Scott Lee
Pash Cracken
Team 5
Sparkle Bright
Tadashi
Team 6
Brainiac 5 (since we had an odd number of characters we're tossing an npc in)
Parker
PLOTTING
There will be spaces in the comments below where you can plot with each other on what environmental threats and plot events you want to do, another space for questions, and a signup for whether or not you want mod npcing of the Lux.
1) Plotting
As a reminder, you can look over THIS POST for environmental threats to decide on with your partner. (You can contact them on plurk to plan things out if you want, but we recommend using the comments below so the mods can see your plotting for any npcing we might do for you). If you decide on npcing the Lux for yourselves, you also get to decide how to handle the Lux themselves.
2) Suprises!
There will also be a place to request if you'd like the mods to pop in once during your thread to toss in a randomized environmental threat for you! If this is something you'd like, please comment to this subthread with your team number and character names.
3) Lux Npcing
There will be a space to request that your group get the mods npcing the Lux instead of you working npcing it into your threads yourselves. If this is something you'd like, please comment to this subthread with your team number and character names. If you opt for the mods doing it you'll have less control over what the Lux do against your team.
4) Questions
If you have any questions while plotting, hit this subthread.
A note: If you want your team to cross paths with another team or character you can definitely do that if everyone involved agrees. However, we recommend if you do that to maybe do a separate thread in the plot for it (ie a thread for each team and a separate combined thread) so the mods have an easy place to npc for you in the individual team threads.
The plot starts on 1/20/16.
TEAMS
Team 1
Donatello
Nova
Team 2
Feanor
Zuko
Team 3
Hiccup
Saralegui
Team 4
Jason Scott Lee
Pash Cracken
Team 5
Sparkle Bright
Tadashi
Team 6
Brainiac 5 (since we had an odd number of characters we're tossing an npc in)
Parker
PLOTTING
There will be spaces in the comments below where you can plot with each other on what environmental threats and plot events you want to do, another space for questions, and a signup for whether or not you want mod npcing of the Lux.
1) Plotting
As a reminder, you can look over THIS POST for environmental threats to decide on with your partner. (You can contact them on plurk to plan things out if you want, but we recommend using the comments below so the mods can see your plotting for any npcing we might do for you). If you decide on npcing the Lux for yourselves, you also get to decide how to handle the Lux themselves.
2) Suprises!
There will also be a place to request if you'd like the mods to pop in once during your thread to toss in a randomized environmental threat for you! If this is something you'd like, please comment to this subthread with your team number and character names.
3) Lux Npcing
There will be a space to request that your group get the mods npcing the Lux instead of you working npcing it into your threads yourselves. If this is something you'd like, please comment to this subthread with your team number and character names. If you opt for the mods doing it you'll have less control over what the Lux do against your team.
4) Questions
If you have any questions while plotting, hit this subthread.
A note: If you want your team to cross paths with another team or character you can definitely do that if everyone involved agrees. However, we recommend if you do that to maybe do a separate thread in the plot for it (ie a thread for each team and a separate combined thread) so the mods have an easy place to npc for you in the individual team threads.
The plot starts on 1/20/16.

PLOTTING
Team 1 - Donnie and Nova
Re: Team 1 - Donnie and Nova
Gravity failures and lighting failures sound fun to me! Horrible floating into things in the dark antics until they can get something fixed. (Which, to be fair, won't be hard for them once they GET there, since Donnie's good for that kind of thing.)
Maybe life support failures? Wow it's cold, wow I'm cold-blooded, better think fast.
Re: Team 1 - Donnie and Nova
Here's a proposal.
1. Tech failure. So they can't beat the gravity problems with flight rings and so their transuits fail so they can't get protection from the life support failures. Also the telepathic earplugs failing won't cause any language problems but Rich switching to English instead of Interlac on autotranslate will be funny because STRONGEST QUEENS ACCENT EVER.
2. Gravity Failures.
3. Lighting failures.
4. Maybe a hull breach/life support failure? That could contribute to the life support stuff because most of the warm air got sucked out of a room. Then when it seals with a blast shield and new air starts pumping in, maybe the new air won't be heated and will be freeeezing cold and start flash-freezing freezing all the condensation in the room.
How's that sound?
And do you want a randomized threat? Because even though the mods are doing that I can surprise myself with an RNG roll.
Re: Team 1 - Donnie and Nova
Team 2 - Feanor and Zuko
no subject
I'd also like to something with light failures, but mostly I'd be really interesting in doing something with the gravity issues - maybe even both it getting stronger and it being turned off, because Fëanor has no concept of gravity not being a constant yet so that would be a fun introduction.
no subject
And the gravity thing would be excellent. Zuko'd be really thrown by that too. The both of them are pretty agile. Would you be interested in having it off for one area, too strong for another, and maybe an area where it shifts from surface to surface so they have to keep furniture hopping and avoiding debris and maybe help some staff? They're both pretty agile so where other people would be flung all around a room where it keeps shifting from surface to surface, they could maybe avoid being hurt and help get the injured people out.
no subject
...if this is the time that Fëanor figures out that his fëa isn't visible around him anymore when it's dark, that might get interesting. It will freak him out just a bit.
no subject
So here's what I'm thinking.
1. Tech failure pulse. (To take out the translation and their flight rings so the other things can affect them).
2. Lighting failures.
3. Gravity failures.
4. Maybe an encounter with one of the possessed? I think that'd really freak them both out and combined with the dark, that could be really interesting with them trying to drive it out with light. Fighting something creepy with light is very tolkien-esque.
How does that sound?
And would you like a randomized threat? Since we're using RNG for it, it can still be a surprise even to me.
no subject
hm :|9 on the one hand I want to say yes to the randomized threat, on the other hand I wanna say let's see how quickly we're threading first - from our replies here I would assume that our timezones are a good deal apart, so we might want to look at our threading speed before adding more threats.
no subject
And that sounds fine! My tag speed tends to be sporadic based on the day of the week because of school so that might be a good idea to see how fast we go and then add one if it moves along quickly.
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That way they'll have found out from the others by then that there's a cure, and maybe that the Lux are semi-sentient, not really aware of the consequences of what they're doing, and just trying to survive.
no subject
Team 6 - Brainiac 5 and Parker
Re: Team 6 - Brainiac 5 and Parker
(I'm not sure that Parker has submitted to gravity since she got her flight ring.)
no subject
1. Tech failure (so the flight rings stop working). Brainy knows English from his stint in 21st century Earth so they'd still understand each other.
2. Gravity failure. Maybe a mix of floating and heavy patches until they get to an area with proper gravity again?
3. Life support failure + lockdown? Here's what I'm thinking. The life support starts failing, leading to increased Co2 levels. The area they're in starts locking down and they manage to shove some support staff through a hatch to save them but because they were helping, it locks down before they can follow through. It's too heavy duty a hatch for brainy to punch through with his forcefield and that would just spread the C02 leak anyway.
They don't have time for him to fix all this before the Co2 gets too bad to survive, so Parker helps the slightly not-as-catlike Brainy get through some dangerous ducts or something until they find an auxiliary hatch to escape to a safer area, with Brainy also helping Parker by rewiring shit as they go so they can cooperate their way through the tunnels and stuff.
And the entire time they're running out of oxygen as C02 levels rise to dangerous levels.
How does that sound?
no subject
So, yes, let's make this happen.
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Team 5 - Sparkle Bright and Tadashi
Re: Team 5 - Sparkle Bright and Tadashi
Sparkle Bright has the training, but she's used to her powers being more offensive than defensive, so she might, say, try to charge in forgetting that she can't blast things any more and need some help.
I also think dealing with gravity failure especially might be fun.
Re: Team 5 - Sparkle Bright and Tadashi
Gravity failure could be awesome. Flight ring failure too, I assume?
Re: Team 5 - Sparkle Bright and Tadashi
Re: Team 5 - Sparkle Bright and Tadashi
Team 3) Hiccup and Saralegui
no subject
ALSO, I'd be down with signing up for surprise stuff if you are?
no subject
Also, maybe a least one room where the gravity shuts down, just because it would drive Toothless nuts trying to get oriented.
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Team 4 - Jason and Pash
And the best way to show the best team is to set something on fire. Unless you had a preference that didn't involve having to draw each other's eyebrows on with markers after?
Re: Team 4 - Jason and Pash
The other thing I think might be fun for these two is dealing with lockdowns - since Pash's power is phasing, and he can technically take someone along with him by maintaining contact but hasn't exactly been eager to try and do that because he's new to this and doesn't want to get someone else stuck in a door, it might be some incentive for him to get the hang of it fast.
Re: Team 4 - Jason and Pash
Re: Team 4 - Jason and Pash
I'm thinking, overall goes something like:
Fire from damage to ship, but the fire control systems aren't working, so they either work on getting the support staff out or trying to find another way to fight the fire. But maybe the best option available to them turns out to be sealing the area off to keep it from spreading, or maybe the emergency systems are just automatically trying to do that to isolate it. Cue some frantic phase-diving through doors.
Re: Team 4 - Jason and Pash
Re: Team 4 - Jason and Pash
Since the logs are up, I'll try and get something started tomorrow if you don't make it there first.
SURPRISES!
Please keep in mind that the mods won't npc every bit of the threat out. We'll just RNG one and toss up a post establishing the basic surprise situation in your thread. Then you guys get to roll with it.
A warning: If you choose this option, the threat can happen at a totally random moment, possibly in the middle of them dealing with a different threat, so this is for people that don't mind losing a bit of control and want a surprise spanner in the works to pop up without warning.
Team 3 - Hiccup and Saralegui
Team 1 - Donnie and Nova
LUX NPCING
QUESTIONS
Re: QUESTIONS
no subject
And just in general, if you guys think up any other possible solutions with airtight containers or traps that might lure the Lux in with dark and cold, just ask us here and we'll let you know if they'll work.
While we have one major possible solution thought up as an option that will be presented during the plot, we're definitely open to you guys improvising other ways to herd or trap them.
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