The Legion [Mods] (
letsgolegion) wrote in
legionooc2016-05-20 11:02 pm
WHERE ANGELS FEAR TO TREAD - Mod Plot [Player Plotting Post]
Here is the player plotting post for the plot!
WHERE ANGELS FEAR TO TREAD
MISSION LOG POST
There will be subthreads in the comments below where players can discuss things for the plot.
Multiple mods will be working on npcs tags for this plot, so please use the mod questions/contact section for any communications about your part of the plot rather than contacting an individual mod.
If any teams need transport to new places for any reason, they can handwave that Gates is handling any major teleport requests.
WHERE ANGELS FEAR TO TREAD
MISSION LOG POST
There will be subthreads in the comments below where players can discuss things for the plot.
Multiple mods will be working on npcs tags for this plot, so please use the mod questions/contact section for any communications about your part of the plot rather than contacting an individual mod.
If any teams need transport to new places for any reason, they can handwave that Gates is handling any major teleport requests.

PART 1: STARDUST (BETA TEAM) - Alexander, Son Gohan, Kon, Tadashi
If you would like for your character to have their turn skipped for a tag, please be sure to communicate with your fellow players either here or on plurk so they know to skip you.
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(Anonymous) 2016-05-22 03:36 am (UTC)(link)no subject
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PART 2: THE MILITARY (GAMMA TEAM) - Nick Wilde, Judy Hopps, Donatello
If you would like for your character to have their turn skipped for a tag, please be sure to communicate with your fellow players either here or on plurk so they know to skip you.
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Then they can either sabotage things or try convincing the general to hold off or something. What would you guys like to do?
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okay but seriously. As long as they can board and he can get his hands on a console, Donnie can do all kinds of stuff that'd slow them up. Turn off communications and sensors so they'd have to fly blind? Nudge the coordinates in their navigation to drop the entire fleet somewhere else? idk, there are a lot of ways that could go.
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If Donnie messes with the navigation and comms he could definitely affect like the whole fleet since it'd seem like they were getting new orders.
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PART 3: THE SPECTRE (DELTA TEAM) - Hal Jordan and Vance Astrovik, Dipper Pines and Gwen Stacy
If you would like for your character to have their turn skipped for a tag, please be sure to communicate with your fellow players either here or on plurk so they know to skip you.
PART 4: THE SILVER SURFER (EPSILON TEAM) - Sam Alexander, Grif, Tsubomi Hanasaki, Hiccup
If you would like for your character to have their turn skipped for a tag, please be sure to communicate with your fellow players either here or on plurk so they know to skip you.
Re: PART 4: THE SILVER SURFER (EPSILON TEAM) - Sam Alexander, Grif, Tsubomi Hanasaki, Hiccup
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(Anonymous) 2016-05-23 02:33 am (UTC)(link)So I guess he's the main distraction.
He will be so thrilled I assure you.
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PART 5: HARROW (TEAM ZETA) - Jason Lee Scott, Videl, Parker
If you would like for your character to have their turn skipped for a tag, please be sure to communicate with your fellow players either here or on plurk so they know to skip you.
Re: PART 5: HARROW (TEAM ZETA) - Jason Lee Scott, Videl, Parker
I'm thinking that the best way to flow with this would be to slap whoever's possessed upside the head with the psionic blockers the Legionnaires are equipped with to trap Harrow in that body and take care of him later. Keeping Harrow's host unconscious is too risky. He could still jump out. But if the blockers can keep him out, then they can also keep him in.
Another option, if we wanted to get really dramatic, would be to have one of the team allow Harrow to possess them in order to get the blockers on quick. Either via remote control or smacking them on. Jason would likely volunteer if it came down to that.
Either way, getting Harrow locked down with psi-dampeners, as long as they don't get close to his real body, might work. What do you guys think?
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I like the idea of using the psi-dampeners to keep Harrow locked inside its host. It's clever and less risky. Although Videl will probably want to keep the host unconscious as well.
I'm sure it's been covered somewhere before, but how does Harrow move from subject to subject? How fast can it jump subjects? Are we packing extra psi-blockers or is someone taking theirs off to put on the host?
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Possessing someone has a detrimental effect on their health. Everyone that Harrow possessed in the comic died. It's unclear if the possession killed them or if it could only possess dead bodies, but I'd theorize the former.
As it gets closer to its real body, its psychic power increases. Its range is in the thousands of miles, but it doesn't cover all that at once. Wherever its essence is, it apparently sticks around that locality. So it's not going to escape by possessing someone halfway across the world. More than likely whoever's within a few dozen feet.
I'm honestly not sure if they'd be given psi-blockers as part of their loadout. I'll ask Tipple when I see her next.
EDIT: She said yes, they do have spares.
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But they don't necessarily have to do that to defeat him. Your plan of trapping him in a body would work and ultimately, he'd be sent away when Galactus was sent away.
So you have a couple options. Trapping him is definitely a good one though. It'd stop his rampage and he'd go away when Galactus does.
MOD QUESTIONS/CONTACT
Please use this section for the plot rather than contacting any individual mod directly. Several mods on the mod team will be working together on npc tags and it will be easiest for us to have a centralized place to see what the players need for the plot.
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