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The Legion [Mods] ([personal profile] letsgolegion) wrote in [community profile] legionooc2017-09-18 11:01 pm
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TOTAL ECLIPSO THE HEART [modplot/signups]

TOTAL ECLIPSO THE HEART
SUMMARY

After enlisting the aid of a suicide cult, The Catastrophists, who want the multiverse to end, one of the last free heralds of Chronoblivion plans to awaken an ancient evil. The Legion has seen what the wrath of the Spectre can do, but the Spectre wasn't the only angel God sent to Earth to enact his will. Before the Spectre, he sent his Angel of Wrath to earth to punish the wicked and clean the world of vice and iniquity. After rebelling against God, this angel turned into a dark spirit and renamed itself Eclipso. Capable of possessing people like the Spectre, and capable of bringing out the inner evil inside people's souls, the team will have only one chance to prevent another avatar of God's wrath from getting free like the Spectre did. Because of Eclipso's corrosive influence, some Legionnaires may find themselves facing off against their corrupted teammates. Set during "The Gone-Away World" and "The Ninth Gate."

LOGS/NETWORK POSTS

NETWORK THREAD 1
LOG THREAD
NETWORK THREAD 2
POST-MISSION BRIEFING

BASIC INFO

The Legion's attempt to relocate the entire planet of Apokolips to an even more secure location goes terribly wrong when one of Chronoblivion's last Heralds leads an attack on the nightmare planet. Swarmed by Catastrophists and the Herald's monstrous minions, the garrison on the planet will be quickly overwhelmed, leading to the rest of the Legion needing to intervene. The Herald will also unleash the dark spirit Eclipso, who has the ability to unleash the darkest power fantasies inside people to turn them evil.

The Legionnaires will have to survive the Herald's monsters, fight any teammates that have been converted, and find a way to defeat Eclipso or the dark spirit will be an ongoing threat.

[cw: While it will only be a minor part of the plot, the Catastrophists will be reigniting Apokolips by casting themselves into the fire pits to reignite them. If suicide is an upsetting subject for you, you may want to skip this plot]

SETTING INFO


Once the home of Darkseid, a godlike supervillain despot that was one of the greatest enemies of Superman, Apokolips used to be a planet filled with evil. Darkseid's rule over Apokolips was cruel and absolute and he kept his subjects (called Hunger Dogs) in a constant state of suffering and depravation. The only way for the denizens of Apokolips to escape suffering was demonstrating enough cruelty to rise through the ranks of Darkseid's armies and become evil overseers themselves.

After being inert for nearly 1000 years, the Catastrophists managed to revive Darkseid during the Legion's time and reignite the planet. The resulting conflict almost led to the destruction of time itself, but the Legion managed to send a time-displaced younger Darkseid back to the 21st century, and managed to destroy the older grizzled Darkseid of their time.

Now the fire pits of Apokolips will be stoked once more as the Catastrophists revive the planet, but this time Darkseid himself isn't rising to power. One of Chronoblivion's last and most powerful Heralds is taking his throne for herself. While stopping Apokolips' revival will be impossible, the Legion's actions will decide how much of the garrison guarding the planet is saved and whether Eclipso is unleashed to plague the team and the UP until endgame.

THE UNMOLDED ONES

The Herald is massively powerful by herself but also draws considerable power from the menagerie of half-alive nightmare monsters she's able to summon and control from nightmarish half-formed mayfly dimensions. Called The Unmolded Ones, these creatures are intelligent, but not truly sentient, and are capable of causing different dangerous effects. When they're attacked by them, characters will find that the knowledge of how to defeat them is randomly put into their heads via contact, due to these monsters harboring a secret desire to cease existing, despite their use by the Herald. But whether or not the Legionnaires can use that knowledge successfully is up to them and the monsters will still fight to maim and kill despite harboring a desire to no longer exist.

The Spoken: The Spoken are the Herald’s words made flesh, the Unmolded Ones that bonded most with her and became filled with her love of destruction. They do her bidding without hesitation. They are not people, only slightly resembling people, things with twisted limbs that should not be able to support their weight, with many of the limbs fading in and out of existence so they never have the same number at any given time. In some of their many hands they carry flaming swords in a sick imitation of angels. They don’t usually have heads but sometimes heads with lank greasy hair will form in their center mass, ones that have too many eyes. For a brief moment these heads will look their prey in the eyes as they slash, throttle, or stamp their victims to death. They can be defeated by physical damage but it has to be considerable due to their ability to summon up new limbs.

The Woes: The Woes are not beings so much as swirling masses of visible, spiraling air currents shimmering in the air. They seek to suffocate their victims both emotionally with sorrow, and physically. As they kill, they inflict the worst possible sorrow on their victims and make them flashback to past traumas. The only way they can be killed is if their victim manages to will themselves out of their thrall.

The Figmented: The Figmented look like swirling masses of nerves and neurons in complex helical shapes and when they find a victim they implant those neurons into someone’s skull and connect with their brains, absorbing all the information inside (which ultimately melts the brains of their victims). They can be defeated by having their neural tendrils chopped off or by their victim making their mind completely blank and filled with zen calm.

Narrative-Nots: The Narrative-Nots are the living opposites of stories and resent their opposites, always unraveling all the natural narratives of existence into meaningless noise. They appear as strange figures made of spiraling multicolored ribbons with vaguely human shapes. When they're not feeding on books and movies and other forms of stories, they attack peoplem and simply unwind them, tearing their victim into similar ribbons of flesh. On those ribbons of flesh, the story of their victim’s life briefly appears before it is unmade and wiped out of existence and out of human memory, as if the person was never there at all. They can only be defeated by their victims improvising an and telling an entertaining story before they're ripped apart.

The Dancers: These beings have no hands or feet and sway around gingerly on their half-formed limbs in a way that almost makes it seem as if they’re dancing, gradually wheeling their way towards their targets. Colored glass grows out of their skin like leaves, in the space where their faces should be and along one side of their body. Their skin is covered in crosshatched burns and they always smell faintly of singed hair despite being hairless. When they move, they are accompanied by the sound of molten sand or rock cooling into glass, and their touch causes dangerous and potentially deadly radiation burns. They can only be defeated by removing the glass from where their eyes should be so that they're finally allowed to weep. When this happens, they dissolve into black carbonized dust.

The Abstract Children: These are the most feared of the Unmolded Ones. They look like the vague etched drawings of a child in the vaguest childlike shape, impressed on the air without color. They flash in and out of existence as they "play." Their delighted, innocent laughter surrounds a victim from all directions, and they can sometimes be heard chanting nonsense nursery rhymes. They rip their victims apart to try to find their inner children to absorb them into themselves but never find them there. Because of their "playful" natures and the natural regenerative effects of youth and healing they project around them, they can sometimes keep their victims alive for weeks, months, or even years. They can only be defeated by being sung lullabies.

ECLIPSO


One of the threats the Legionnaires face will be that of Eclipso, formerly God's Angel of Wrath. Eclipso once worked side by side with the Spectre until turning away from God to spread her wrath through the world. Eclipso has the ability to bring out people's deepest, darkest power fantasies and dark impulses to turn them evil. Eclipso will attempt to turn some of the Legionnaires against their friends, and must be defeated by the end of the plot or she'll remain free to torment the team and the UP in the leadup to endgame.

A magical being of incalculable strength, alongside the ability to bring out the inner evil of others, Eclipso has the powers of flight, immortality, relative invulnerability, advanced speed and stamina, and the ability to emit deadly rays of dark light from her right eye.

There are multiple ways to take Eclipso down and Legionnaires will still have access to threshold gates and technology and supplies from Legion World during the mission. She is weak to good magic, so members of the team can potentially use something out of the Book of Magic to hurt her. Magic that banks on an individual being pure of heart, especially that's performed on consecrated ground, can destroy her. Tricking her into one of the fire pits is another option. Tricking some of the Unmolded ones into attacking her (such as the Woes or the Narrative-Nots) can also potentially destroy her. Players can also come up with their own creative way of stopping her that the mods haven't suggested.

Eclipso is immune to the Spear of Destiny due to having the ability to bring out the power of the curse that's upon it from Hitler's ghost, and cause it to overwhelm the artifact's holy power.

PLOT PARTS

Network Post: The attack on Apokolips and the plans to face it will be in a network post for the plot.

Part 1 - The Unmolded Ones: Characters can play out their characters facing the Herald's minions. This section will have RNGed partners.

Part 2 - The Evil Within: Players can have their characters face teammates turned evil. In this section, players can choose who their characters interact with. Please note if a prompt is open, or if it's closed to specific characters.

Part 3 - Eclipso: Several characters will have to face Eclipso herself. (3) characters will have to figure out how to defeat her. They can call on the support of npcs and Legion World, if needed. This group will be RNGed.

GEAR

Legionnaires will have all their usual gear, as well as access to threshold gates that work like boom tubes and allow them to go to and from Apokolips. These particular threshold gates do not require a Kwai guide.

NPCING

The mods will npc the Herald and Eclipso in the main fight, but players are expected to npc the Unmolded ones or set up their own threads for teammates going evil.

OPT OUTS

This plot is an opt-in mission. Characters that don't opt in can be on other missions or back on Legion World. If your character would definitely participate but you need a reason to opt out, you can handwave them off on an unnamed mission.

CONSEQUENCES

While Parts 1 and 2 can be threaded out at whatever pace players want, Part 3 will have a time limit. The defeat of Eclipso must be completed by the plot end date or else the mods will treat the attempt to defeat her as failed. It's possible for plotgoers to get an extension if they're at least still actively tagging by that date, but for the most part, we expect players to only sign up if they think they will be available to rp during the course of the plot and feel they have the ability to tag at least once a day.

The degree that Eclipso is engaged will decide how many individuals in the guard garrison survive. If the fight doesn't progress far, it will be treated as if her powers of turning people evil will cause some of the Daxamites in the garrison to massacre many others, and she'll be free to terrorize the UP and the Legion at future points. If the thread progresses far but not to her defeat, it will be treated as if she was too distracted to corrupt the Daxamites, but she'll escape by plot's end. If the thread progresses to her defeat, she'll be unable to corrupt the Daxamites, and will be contained or killed.

WHO CAN SIGN UP

Players may only sign up (1) character for this plot. As this plot takes place at the same time as "The Ninth Gate" and "The Gone-Away World," players can sign up for this plot at the same time as one of the others only as a backup for if the character is not RNGed into one of the other plots. Please note in your sign ups that this plot is a backup.

For Part 1, characters will be RNGed into pairs to work that must work together to fight Unmolded Ones. The two players can discuss with each other which monsters they prefer to fight.

For Part 2, players can play with whoever they want.

For Part 3, (3) characters will RNGed to fight Eclipso.

PLOT START

Sign up for the plot is open until: 9/20/17 11:59 PM EST

Plot will go up: 9/20/17

Please direct signups, questions, concerns, plotting and other issues to the comments below.

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