The Legion [Mods] (
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legionooc2017-01-15 07:58 am
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SILENT HORIZON - [part 2] [modplot]
Plot is up!
SILENT HORIZON
PART 2 - LOG POST
BASIC INFO
The tinny voice that warned them about the Faceless is, in fact, Lenny the Robotican, one of the crew members of the Silent Horizon they were sent to save. He'll guide them to the center of the Faceless' body, the core of the In-Between, where they can stab him repeatedly in the hearts, save the Phalanxed Legionnaires, and escape.
There are several parts to the final part of the plot.
FACING THE FACELESS
In this part, the Legionnaires will have to work together to use their powers or the spear-like bones in the place to stab the Faceless' hearts on the walls of the cavern. You can handwave that there as many hearts for as many teamups as you want to do. Their placement can also be easy at ground level, or involve working together to get up high. Watch out for the gushing blood! There'll be a lot of it.
Players can handwave all manner of monsters trying to stop them, and Phalanxed Legionnaires can also attack their teammates here in a last ditch attempt to save their master.
If you find any aspects of this triggering or squicky, you can opt out by having your character miss all the fun and go straight to the escape.
THE ESCAPE
After the Faceless dies and dissolves, the Phalanxed characters will change back (see the section further down the page for details), and the In-Between will start to fall apart and the characters will have to make a break for the exit. They'll all have an innate sense of where it is. The exit leads to the bridge of the Silent Horizon -- and then they'll have to escape that because it'll be exploding and falling apart.
This is a good team-up opportunity because there won't be a single clear path and there will still be residual monsters and dangerous changes to the landscape. The shifty nature of the In-Between will be ramped up times ten as the whole dimension shits the bed and gets extra surreal. You can have a lot of near-misses and opportunities for characters to grab falling teammates or keep them from getting crushed by things and we encourage people to make this as creative as they want.
When they reach the Silent Horizon, that'll keep exploding, leading to more mundane and industrial hazards like shrapnel, falling walkways, and fires.
THE AFTERMATH
Characters can take a breather on the Legion Cruiser after it's all over, get patched up by medics or medbeds, and check on each other a bit, while it makes the T-gate jumps back to the Legion World. (This is a good place for them to catch their breaths and check up on each other since the post-plot stuff on Legion World is going to be a whammy, too).
ODDS AND ENDS
BUT WHAT ABOUT LENNY???
We'll have an RNG signup for whoever wants to grab Lenny's head and therefore save all the Roboticans that are inside it. This character can just hold onto it, but we highly, highly encourage the characters to all do that hilarious trope of tossing the head around like a football to save it from monsters.
PHALANXED CHARACTERS
The transformation back is pretty well-described in the log post and can follow along with some of the options listed there. After transforming back, Phalanxed characters will likely be dizzy from blood loss, but the active bleeding will stop, and the severity of this is up to the players, ranging from "I'm a little lightheaded" to being completely unconscious and needing to be carried.
After-effects of Phalanxing are also variable and up to players. Aside from the usual post-trauma psychological stuff, there are some possible effects that are slightly mystical in nature. Players can decide which (if any) they want their characters to deal with, and how long they deal with them:
Blood Loss: All characters will start out with issues from blood loss but this can be treated easily in the Medbay, over 1-3 days, based on severity.
Dysmorphia some characters might feel a distinct feeling of body dysmorphia for a while
Hallucinations: For several days, some characters will hallucinate creepy stuff. Ex: blood dripping down walls or people briefly looking like mutilated corpses. Get as creative as you want.
Memory Issues: Some characters will remember everything they did while Phalanxed clearly, for others it'll be fuzzy or they'll mentally block it entirely.
Pain: Some characters may feel phantom pain from now-missing extra limbs, or aches and pains in body parts that got transformed, even despite the injuries being gone.
Sleep Issues: Some characters will have horrible night terrors, sleepwalking, or even sleep paralysis.
Stomach/Appetite Problems: Some characters may be nauseous for days, others might crave raw meat
Wildcard: You can also make creepy stuff up we haven't thought of.
Sign ups for the RNG to Save Lenny are open until: Monday Jan 16 2016 11:59 PM EST
Any comments or questions? Put them below.
SILENT HORIZON
PART 2 - LOG POST
BASIC INFO
The tinny voice that warned them about the Faceless is, in fact, Lenny the Robotican, one of the crew members of the Silent Horizon they were sent to save. He'll guide them to the center of the Faceless' body, the core of the In-Between, where they can stab him repeatedly in the hearts, save the Phalanxed Legionnaires, and escape.
There are several parts to the final part of the plot.
FACING THE FACELESS
In this part, the Legionnaires will have to work together to use their powers or the spear-like bones in the place to stab the Faceless' hearts on the walls of the cavern. You can handwave that there as many hearts for as many teamups as you want to do. Their placement can also be easy at ground level, or involve working together to get up high. Watch out for the gushing blood! There'll be a lot of it.
Players can handwave all manner of monsters trying to stop them, and Phalanxed Legionnaires can also attack their teammates here in a last ditch attempt to save their master.
If you find any aspects of this triggering or squicky, you can opt out by having your character miss all the fun and go straight to the escape.
THE ESCAPE
After the Faceless dies and dissolves, the Phalanxed characters will change back (see the section further down the page for details), and the In-Between will start to fall apart and the characters will have to make a break for the exit. They'll all have an innate sense of where it is. The exit leads to the bridge of the Silent Horizon -- and then they'll have to escape that because it'll be exploding and falling apart.
This is a good team-up opportunity because there won't be a single clear path and there will still be residual monsters and dangerous changes to the landscape. The shifty nature of the In-Between will be ramped up times ten as the whole dimension shits the bed and gets extra surreal. You can have a lot of near-misses and opportunities for characters to grab falling teammates or keep them from getting crushed by things and we encourage people to make this as creative as they want.
When they reach the Silent Horizon, that'll keep exploding, leading to more mundane and industrial hazards like shrapnel, falling walkways, and fires.
THE AFTERMATH
Characters can take a breather on the Legion Cruiser after it's all over, get patched up by medics or medbeds, and check on each other a bit, while it makes the T-gate jumps back to the Legion World. (This is a good place for them to catch their breaths and check up on each other since the post-plot stuff on Legion World is going to be a whammy, too).
ODDS AND ENDS
BUT WHAT ABOUT LENNY???
We'll have an RNG signup for whoever wants to grab Lenny's head and therefore save all the Roboticans that are inside it. This character can just hold onto it, but we highly, highly encourage the characters to all do that hilarious trope of tossing the head around like a football to save it from monsters.
PHALANXED CHARACTERS
The transformation back is pretty well-described in the log post and can follow along with some of the options listed there. After transforming back, Phalanxed characters will likely be dizzy from blood loss, but the active bleeding will stop, and the severity of this is up to the players, ranging from "I'm a little lightheaded" to being completely unconscious and needing to be carried.
After-effects of Phalanxing are also variable and up to players. Aside from the usual post-trauma psychological stuff, there are some possible effects that are slightly mystical in nature. Players can decide which (if any) they want their characters to deal with, and how long they deal with them:
Blood Loss: All characters will start out with issues from blood loss but this can be treated easily in the Medbay, over 1-3 days, based on severity.
Dysmorphia some characters might feel a distinct feeling of body dysmorphia for a while
Hallucinations: For several days, some characters will hallucinate creepy stuff. Ex: blood dripping down walls or people briefly looking like mutilated corpses. Get as creative as you want.
Memory Issues: Some characters will remember everything they did while Phalanxed clearly, for others it'll be fuzzy or they'll mentally block it entirely.
Pain: Some characters may feel phantom pain from now-missing extra limbs, or aches and pains in body parts that got transformed, even despite the injuries being gone.
Sleep Issues: Some characters will have horrible night terrors, sleepwalking, or even sleep paralysis.
Stomach/Appetite Problems: Some characters may be nauseous for days, others might crave raw meat
Wildcard: You can also make creepy stuff up we haven't thought of.
Sign ups for the RNG to Save Lenny are open until: Monday Jan 16 2016 11:59 PM EST
GENERAL MOD QUESTIONS/CONCERNS/MOD HELP
SAVE LENNY
Grif
no subject
Agent Conneticut
no subject
PLAYER PLOTTING
Speedball/Robbie Baldwin
He still won't be doing a lot of caring or chatting, but he'll make sure others get out.
Cortana
Stephen Strange
He also was severely transformed, so he's likely going to need a save in this one! He'll be either knocked out or too out of it to be of any use, much less able to stand up.
Re: Stephen Strange
Re: Stephen Strange